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Weapon suggestions.

Discussion in 'New Version Suggestions' started by Lidzsvars, Feb 12, 2005.

  1. Lethal Dosage

    Lethal Dosage Serial Rapis...uh, Thread Killer

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    YEah, but there is not WW2 games quite like INF. However, what i would like to see is a WW1 FPS game, anyone know of one? Preferably released in the last few years too, not too old.
     
  2. Psychomorph

    Psychomorph  

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    Congrats Lethal Dosage, they is a WW1 mod, called 'The Storm of Steel', even for HL2.
    Most cool feature about it (byside ironsights) are horses as 'vehicle', now that is awesome.

    They is also a second (much earlier started) WW1 mod for HL2 (I'm sure it is HL2), called Over the Top
    They also have a more flexible loadout system.


    Hmm, both aim on realism, who will win?

    -edit-
    OMG, they is even a third WW1 mod for HL2, called The Somme Valley. My god, it starts to grow.
    This one will have ironsights too, but seems overall less realistic to me, cuz they stick to crosshairs when unaimed aswell and they have fixed classes.
     
    Last edited: Aug 3, 2005
  3. yurch

    yurch Swinging the clue-by-four

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    Neither.

    WW1, if done 'real' would be incredibly boring. The word "realistic" in games today just means the names of the weapons are correct.

    Edit: I can't wait to see a trench charge into a machinegun where everybody bunnyhops
     
    Last edited: Aug 3, 2005
  4. flamingknives

    flamingknives New Member

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    I believe that your appreciation of WWI combat is flawed. While taking part in a major offensive wouldn't be much fun, that goes for nearly any pitched battle involving machineguns.

    Trench raids, stormtrooper attacks and patrols would all fall into the game type seen in Infitration at the moment. That's just on the Western front, not counting Africa and Russia.
     
  5. Eric220

    Eric220 New Member

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    A VERY inaccurate Automatic sniper would be nice, as well as a chrome Desert Eagle .50 :D and possibly Tear gas which could blurr your vision or have a watery effect. :D
     
  6. Crowze

    Crowze Bird Brain

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    Inaccurate sniper. Riiiiiiight.

    UN17 has already made a chrome DE.50.
     
  7. flamingknives

    flamingknives New Member

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    There are plenty of Modern games too. Infiltration pwns them all
     
  8. Psychomorph

    Psychomorph  

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    NOOOOOOOO!!!!!!!!
     
  9. Eric220

    Eric220 New Member

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    lol? Your saying a semi AUTOMATIC sniper is accurate?

    For those of you who play CS, I'm refering to the Krieg 550 or the D3, that sniper.
     
    Last edited: Aug 12, 2005
  10. Derelan

    Derelan Tracer Bullet

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    INF has a semi-auto sniper rifle, the PSG-1. It is very accurate, but useless when you would be better off with a rifle.

    If you really want a full auto gun with a scope, the FAMAS is ACOGable.
     
  11. Crowze

    Crowze Bird Brain

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    No, I'm saying it's not much use as a sniper rifle if it isn't accurate. Don't use CS for examples. Just... don't.
     
  12. gal-z

    gal-z New Member

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    If it's inaccurate it's not a sniper rifle. It's a rifle with a scope. :eek:
     
  13. flamingknives

    flamingknives New Member

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    How about a British Light Support Weapon (LSW)
    Scope? Yup
    More powerful than regular 5.56? Longer barrel says yes.
    Full-auto capabilities? Certainly.
    Inaccurate? If you've got that hankering, model the A1 variant.
     
  14. Eric220

    Eric220 New Member

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    lol CS:S claims to be real. And it is to a point such as their good ragdolls. But 1 grenade between the legs does 20 damage / 100. :mad:
     
  15. Gnam

    Gnam Member

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    LOL. You do know that the Kreig 550 is actually supposed to be the SIG SG 550 right? There is allready an SG 551 in Inf. Just stick and ACOG on it and set it to semi, and there you go. The 551 is even less accurate than the 550 (14" barrel vs 20" barrel), though because Inf is realistic, it's still not as innacurate as in CS, and you're probably not going to notice any loss at most distances in the game.
     
  16. Kyllian

    Kyllian if (Driver == Bot.Pawn); bGTFO=True;

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    FarCry isn't much better...
    Fire a launched grenade(from the AG36/OICW, names unsure) in someone's face, and I do mean in their face, and... nothing... they are alerted to your presence and start shooting at you like they just got bit by a mosquito

    I don't care how thick your kevlar vest is, a nade to the face is supposed to be lethal
     
  17. The_Super_flingueur

    The_Super_flingueur New Member

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    I think most important to add: Steyr Aug :) . Add too: Glock 17 (yes). FN Scar or FN F2000. And mobile MG42/MG3 (it will be interesting I think :lol: ). And last SA-80 or M1 Thompson no?
     
  18. geogob

    geogob Koohii o nomimasu ka?

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    Now the big question. Can can you justify why these weapons would be most important to add ? :p

    The only one where I really agree are the the MG42/MG3, and then again, I don't agree on that specific choice.
     
  19. The_Super_flingueur

    The_Super_flingueur New Member

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    I don't know. It's just a idea.
    We can keep, for moment, MG42/MG3.
    We can also add: AICW
    or: XM-26 LSS for a M4A1-M16A2? :)
     
  20. mat69

    mat69 just fooling around

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    I don't think adding the MG42 (who the **** uses it nowadays?), MG3, MG74 or how all enhancements of the MG42 are called, would be a good idea (I know you wouldn't add it anyway ;) ) because the MG42 is a crew served weapon. At least two people are needed to operate it in a usefull way. Yes you can play the gunner role, but who would be the ammo-guy, who helps you with the barrel-change (~every 250 shots), who helps you while changing places, who looks for targets ...
    And after all including a weapon that can only be fired reliable while lying is imo not the best idea. I like the idea of supressive fire, yet I know that you would have carry too much for a guy being alone especially in INF.
    Additionally I'm not sure if there are ammo-boxes (for 200 shots) existing that you can "clip" at the lower of the weapon. We were issued with small "boxes" containing only 50 shots, the ammo-boxes containing 200 shoots were carried by the ammo-guy and then placed near the gun.
     

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