I want inf back... america's army is just not the same thing and all other games are hideously unrealistic
I want inf back... america's army is just not the same thing and all other games are hideously unrealistic
b.) Wait for Ground Branch and pray every ****in' night it will be as good as people hope.
In which case I would need to be psychic to actually leak this information since I don't have access to said forum; I actually only recently started to check their forums again.That is totally a leak. Jsonedecker said on the super secret donators forum that Ground Branch would be as good as people hope.
GB is a game in development and is more or less expected by some around here (including to a certain extend myself) to be something like a successor to Infiltration. You'll find a thread dedicated to GB in the Off-Topic section and you can also visit the webiste/forums of Blackfoot Studios - the development team of GB.What is Ground Branch? Mod? Game?
If I may quoteWell considering how confidently you said that it will be as good as people hope..
As possible additional information: I am an atheist, so praying is not exactly the same as being confident in my worldb.) Wait for Ground Branch and pray every fuckin' night it will be as good as people hope.
Uhm, you may want to change the plural form of battle rifle to singular, since the FAL clearly does higher damage than the G3 and has a pretty high recoil - judging from videos too high IMO.You know, it occurred to me recently that for all the community's pleading for battle rifles, the battle rifles which eventually got into INF were more like extra 5.56mm models than true battle rifles.
Uhm, you may want to change the plural form of battle rifle to singular, since the FAL clearly does higher damage than the G3 and has a pretty high recoil - judging from videos too high IMO.
Actually the G3 does clearly more damage than 5.56s - 55 as opposed to 40 from a M16 - both values taken from the ballistic classes. The FAL does 68, the M14DMR 67 and the PSG 100. Since there are some odd multipliers around in game depending on range and hit location the FAL is a (nearly) always one hit kill on anything below Level3a body armor. Wether or not the relative damage to a 5.56 is correct - taking into account standard 7.62 doesn't fragment (IIRC) and yaws rather late - is something else.
So if you want battle rifle feeling take along a FAL - once you get used to the unpractical rear sights and find out that 3rd bursts are rather easy to achieve (and get into target at closer ranges) and the accuracy is comparingly good at high ranges you may find the FAL is better than it seems at first glance.
Yeah something about the FAL always irked me too. I think the G3 had the best model of the bunch, but the weakest implementation. The other 2 were a little more powerful, but something was still off about 'em.Lol, decent argument Gnam, I agree that the recoil and damage on INF's G3 is rather underpowered for "balance", personally i'd rather it be upped to something similar to the FAL (actually i'd prefer very slightly higher damage). Between the low recoil, decent accuracy, and extremely easy to use sights, the G3 does kinda make up for it's underpowered-ness. The FAL has long been a favourite weapon for me (but i prefer the L1a1), and of course i've always wanted one in any game, but i did kinda feel let down when they added it ingame because of the poorly modelled rear sight and the rather strange skin. It's because of the rather small peep sight on that ungainly plate (instead of a folding post) that make the FAL ingame rather situational and sometimes difficult to use. The best ways i've found is automatic for close range where you just have to spot the target and place the "plate" over the target, or for 60m+ long range (by game standards) work, where you can take more time to actually aim and pop off individual shots.
Depends on how you define recoil; the common way I think is to use the momentum, which would make a 7.62x51 about 2x the recoil of a 5.56 not taking into account that a rifle fireing the 7.62x51 is usually heavier - resulting in less felt recoil. Since a whole load of other factors (i.e. rifle design) actually lead to the felt recoil I doubt there's any way to truly reflect a weapons recoil in game.In terms of recoil, we don't have exact numbers for the existing values as they stand, but my arguement is that recoil of various calibers, according to real life, should in-game follow these proportions:
5.56mm, 5.45mm - 1x recoil
7.62x39mm, 6.8mm - 2x recoil
7.62x51mm - 4x recoil
Wrong. The designation itself might not be correct, but Arsenal of Bulgaria DID make a Krinkov in 7.62x39 that looked (nearly) exactly like the AKS74U - although their current models don't.On the other hand of course, since it's generally be concluded that there is not AKMSU IRL, it should have been an AK-74su with about half the recoil.