okay heres my two cents .. where will sniper fire be coming from, or even the placed turret fire ? the ground up at your feet ? or possible from high up maybe from the right side? wont the radar in top right be affecting your FOV? if i do play tech and do decide to place a turret i place it high with more chance of getting hitscan headshots
how will the radar affect that ? possible blind spot ?
the top corners of the screen should be almost HUD clutter free
i use the radar all the time to see fallen comrades in the field or to retrieve a dropped artifact after TS tells me he has "dropped an artifact" and having to look up to the top right hand corner does not make any sense to me.
but for the hardcore xmp players editing the UIscripts to put the HUD down shouldnt be to hard. I personally think the radar in U2XMP is placed there for good reason as i feel it should be the same in UTXMP as someone had already posted before "it is your third eye" <--- and thats totaly true!
As for the current weapon in your HUD is that completely necessary ? if its small and out of the way awesome .. but cluttering the screen with HUD is bad, plus everyone will learn to use the 1,2,3,4,5 (or wuteva they prefer) and after playing this game for 2 days i did this with percision