UTXMP HUD

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fireball

Reach out and torch someone
takwu said:
But I really don't understand how some of you never use the radar. Some of the really symmetrical maps (sunsetbeach, freefall) are almost impossible to get around without the direction.
Actually, by this point, I've memorized the layout of EVERY XMP map. Including CBP/AP/CXP and every third party one I can get my hands on.
 

Kaladryn

New Member
Sep 23, 2004
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lol, it has nothing to do with layout, everyone knows the layouts, it has to do with who has captured what.

only noobs don't use the radar, period.
 

Kaladryn

New Member
Sep 23, 2004
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Brizz, I completely disagree with you, and I feel your points make zero sense, in every dimention, I like the classic XMP hud more than the UT2004 hud. The UT2004 is one of the worst i have ever seen in any game.

I'd like to point out that this follows other posts of totally misinformation by you: such as XMP having something wrong with its netcode that causes high ping, or that the FPS was lower than it should be for the visual settings. Both of these points I totally disagree with also. I really think you are knowingly spreading misinformation by pretending you know about things you have very little knowledge on.
 

Sir_Brizz

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Feb 3, 2000
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Kaladryn said:
Brizz, I completely disagree with you, and I feel your points make zero sense, in every dimention, I like the classic XMP hud more than the UT2004 hud. The UT2004 is one of the worst i have ever seen in any game.
So you like HUDs that aren't anything like EVERY other game out there so that you can find the information quickly? Wow 1 out of 10 billion [/overexaggeration]
I'd like to point out that this follows other posts of totally misinformation by you: such as XMP having something wrong with its netcode that causes high ping, or that the FPS was lower than it should be for the visual settings. Both of these points I totally disagree with also. I really think you are knowingly spreading misinformation by pretending you know about things you have very little knowledge on.
Sources? Proof? How can you accuse me of something like this without backing up your statement???

I was DEFINITELY not the first person to claim XMP had bad netcode (causing bad pings), and I MOST CERTAINLY was not the first to claim it gave bad FPS. I think you are just being impudent and trying to make your e-weiner feel bigger. Whatever floats your boat dude... :rolleyes:
 

Go-Bot

Shadow Leadership
Jan 23, 2004
125
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okay heres my two cents .. where will sniper fire be coming from, or even the placed turret fire ? the ground up at your feet ? or possible from high up maybe from the right side? wont the radar in top right be affecting your FOV? if i do play tech and do decide to place a turret i place it high with more chance of getting hitscan headshots ;) how will the radar affect that ? possible blind spot ? :( the top corners of the screen should be almost HUD clutter free

i use the radar all the time to see fallen comrades in the field or to retrieve a dropped artifact after TS tells me he has "dropped an artifact" and having to look up to the top right hand corner does not make any sense to me.

but for the hardcore xmp players editing the UIscripts to put the HUD down shouldnt be to hard. I personally think the radar in U2XMP is placed there for good reason as i feel it should be the same in UTXMP as someone had already posted before "it is your third eye" <--- and thats totaly true!

As for the current weapon in your HUD is that completely necessary ? if its small and out of the way awesome .. but cluttering the screen with HUD is bad, plus everyone will learn to use the 1,2,3,4,5 (or wuteva they prefer) and after playing this game for 2 days i did this with percision
 
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Go-Bot

Shadow Leadership
Jan 23, 2004
125
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over there somewhere
Sir_Brizz said:
Radar positioning has nothing to do with it. It's all about where information ABOUT YOUR PLAYER is found.

Radar->Upper Right would be for continuity from UT2004->UTXMP.

Sorry to say .. but this is not only "you" player game .. this is a team game and information reqiured to benifit you team :p haha just teasing yea
 

takwu

cXp coder Tak®
Feb 5, 2004
614
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www.mif.vu.lt
Looks like others have taken cared of cracking on Brizz's skull, so I can relax and chat...

Hey fireball! In SunsetBeach, you're on blue, just spawned from cave deploy, which way is home and which way is enemy base? Left, right? No cheating! no screenshots, maps, loading the game - only off the top of your head, hehehehehehee. IF you actually got it right, how long did it take you? I won't even bother because I have my trusty radar! :p
 

McKain

Professional Suicideer
Jul 10, 2004
17
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Sir_Brizz said:
Kaladryn said:
Brizz, I completely disagree with you, and I feel your points make zero sense, in every dimention, I like the classic XMP hud more than the UT2004 hud. The UT2004 is one of the worst i have ever seen in any game.
So you like HUDs that aren't anything like EVERY other game out there so that you can find the information quickly? Wow 1 out of 10 billion [/overexaggeration]

I must agree whit Kaladryn here, sure a hud like UT2004 is now more or less standard now but it is still a terrible hud.
Now not saying the XMP hud is perfect, it can understand that ppl have problems whit what the four sidebars (speed,stmina,personal energy,energy) is there for,
and the artifact/energy icons, now moving down the health/shield bar and the clip/ammo bar in to that will only make it worse and even harder to understand imo.


The old is actully designed to be easy to under stand whit things that belongs together is groupt together ,
whit info on life related things (health/shield) upper left,
info on weapon related things (clip/ammo/weapon when you change) in the upper right,
info on energy related things (persenal personal energy/team energy/energy source) lower right
and info on speed (your speed/stnimia) and artifacts in the lower left.
This hud clearly says where your health and ammo is unlike UT2004 wher all you get is a + and a icon of the ammo type you are using.

And i dont think it was the hud that doomde XMP, more that U2 was more or less a flop and that xmp dident get that much publicety for it was a free xp to U2 + that Ledgend got cand.

wow now we are 2 out of 10 billion[/overexaggeration], think we need to make some more babys here :D
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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|xF|Ðeìçîde said:
okay heres my two cents .. where will sniper fire be coming from, or even the placed turret fire ? the ground up at your feet ? or possible from high up maybe from the right side? wont the radar in top right be affecting your FOV? if i do play tech and do decide to place a turret i place it high with more chance of getting hitscan headshots ;) how will the radar affect that ? possible blind spot ? :( the top corners of the screen should be almost HUD clutter free

i use the radar all the time to see fallen comrades in the field or to retrieve a dropped artifact after TS tells me he has "dropped an artifact" and having to look up to the top right hand corner does not make any sense to me.

but for the hardcore xmp players editing the UIscripts to put the HUD down shouldnt be to hard. I personally think the radar in U2XMP is placed there for good reason as i feel it should be the same in UTXMP as someone had already posted before "it is your third eye" <--- and thats totaly true!

As for the current weapon in your HUD is that completely necessary ? if its small and out of the way awesome .. but cluttering the screen with HUD is bad, plus everyone will learn to use the 1,2,3,4,5 (or wuteva they prefer) and after playing this game for 2 days i did this with percision
I was never suggesting where the Radar should be located. Ever. I was talking about OTHER information.

I was never suggesting where or if weapon information should be shown on the HUD. Ever. I asked if it could be text, because I would want it out of the way (I hate it in ut2004 as well).

Conversely, I liked where the Radar was in XMP. I don't really care where they put it, though. I've never noticed the minimap in Onslaught being "in the way" because you have the freedom to move your view with your mouse. Yet, somehow I just don't care where it is.

Also, there is nothing saying UIScripts will be in UTXMP, and I'm somewhat convinced that it won't be. 1> not practical, 2> waste of time.
Sorry to say .. but this is not only "you" player game .. this is a team game and information reqiured to benifit you team :p haha just teasing yea
So you're just like all the other old XMP players and you only care what it was like in U2XMP and are happy if no one else plays the game? I agree that the HUD isn't going to make or break UTXMP, but while they have a chance to organize it a little better, I think they ought to take advantage of it. Having all important information in the same areas is much better than in each corner, especially since they are ADDING INFORMATION to the screen.
McKain said:
I must agree whit Kaladryn here, sure a hud like UT2004 is now more or less standard now but it is still a terrible hud.
Ummm.....so that's why they decided to use it! Because it was terrible and so easy to figure out??? Hmm..... :rolleyes:

I've never said that "the HUD doomed XMP" I only said that it MAY have contributed to it's death, and it COULD have been better.
 

McKain

Professional Suicideer
Jul 10, 2004
17
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Sir_Brizz said:
I've never said that "the HUD doomed XMP" I only said that it MAY have contributed to it's death, and it COULD have been better.

Sure i exaggerated it a bit, but from reading your posts its realy sonds like the hud was the bigest factor for it.

btw the point of my post was to point out tha the old xmp is actully very well organiced, and for the ppl that cant read my sympatis for you.



[OOT]
Kaladryn said:
I'd like to point out that this follows other posts of totally misinformation by you: such as XMP having something wrong with its netcode that causes high ping, or that the FPS was lower than it should be for the visual settings. Both of these points I totally disagree with also. I really think you are knowingly spreading misinformation by pretending you know about things you have very little knowledge on.

Have you ever playd U2:XMP?
 

iddQd

Yours truly
Dec 26, 2001
1,219
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Sweden
Kaladryn, after tons of clanmatches I have to agree with McKain, have you ever fkin played the game? REALLY bad ping REALLY bad fps, and on some spots the fps is so bad one could start to cry, the only server I get decent ping on is MuppetZone and it is in the same country as I am and gots a good connection, still my ping is sucky. And on UK servers, I can barely play on them, and no I got a good connection myself that isn't the issue.

Brizz, I get the impression you just don't like U2XMP, it seemes like you're trying to turn it into something it isn't.
 

NRK

Nercury
Apr 20, 2004
240
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Lithuania
iddQd said:
Kaladryn, after tons of clanmatches I have to agree with McKain, have you ever fkin played the game? REALLY bad ping REALLY bad fps, and on some spots the fps is so bad one could start to cry, the only server I get decent ping on is MuppetZone and it is in the same country as I am and gots a good connection, still my ping is sucky. And on UK servers, I can barely play on them, and no I got a good connection myself that isn't the issue.

And I still enjoy playing it with 250 ping. Really.
 

GotBeer?

The nozzle is now calibrating
Mar 10, 2004
2,862
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36
57th State
NRK said:
And I still enjoy playing it with 250 ping. Really.
I ****in' rejoice when I get 250 ping. I was playing on Muppetzone last night with 375-400 ping. Game got choppy a few times. I'm in the US on dialup, but even US servers never drop below 250 for me. And I would like to once again bring up the occasional 10-15 second lag-naps that walk me over cliffs and into my own landmines. :mad:

Editted because I forgot framerate: At equivalent settings, I get higher fps in Halo, and that's saying something considering what a pos that was!
 
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Sir_Brizz

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Feb 3, 2000
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iddQd said:
Brizz, I get the impression you just don't like U2XMP, it seemes like you're trying to turn it into something it isn't.
Why? What does the HUD have to do with the GAME? I loved the gameplay, I thought the HUD sucked balls. I would like to se it changed, but everyone here is like "no don't change our precious HUD, it makes the game!"
Sure i exaggerated it a bit, but from reading your posts its realy sonds like the hud was the bigest factor for it.
No, it was one thing I really disliked about the game (I tend to agree with WORF though, and rescind my previous statement that the HUD is the first thing wrong with the game). FMI is REMAKING XMP, and the HUD is one thing I would be GLAD to see changed. I'm not even talking about major gameplay changes here! I'm talking about a freaking GUI!
btw the point of my post was to point out tha the old xmp is actully very well organiced, and for the ppl that cant read my sympatis for you.
Do you have proof? Or is that just hearsay like all of my posts have been?

I've been stating my OPINION on the matter, not trying to be the ALMIGHT GOD OF FACT on the matter. If people don't agree with me that's fine, but in general the response has been "The HUD was better in XMP, you suck" not "The HUD was better because_____ and _____ were placed better" (not that I haven't gotten some of those).
 

Go-Bot

Shadow Leadership
Jan 23, 2004
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Sir_Brizz said:
Also, there is nothing saying UIScripts will be in UTXMP, and I'm somewhat convinced that it won't be. 1> not practical, 2> waste of time.
you very well could be right about no UIscrpits in utxmp but there will always be a way one form or another to modify the HUD

Sir_Brizz said:
So you're just like all the other old XMP players and you only care what it was like in U2XMP and are happy if no one else plays the game? I agree that the HUD isn't going to make or break UTXMP, but while they have a chance to organize it a little better, I think they ought to take advantage of it. Having all important information in the same areas is much better than in each corner, especially since they are ADDING INFORMATION to the screen.

thats a pretty arrogant acusation i can see why ppl attack you, But i hope more ppl come and play this mod as im sure they will. As for been an old XMP player I'AM! so for the benifit of the gameplay thats why i suggest it. Lets remember that u2xmp wasnt that popular and wasnt advertised alot .. soif you want new players all the hype should come spreading community knowledge!!!!!!
and everyone in UT2k4 should have some type of exposure that UTXMP exists. I know one thing for sure ppl wont be saying "hey did you play UTXMP ? yea the HUD is awsome thats why im still playing it" -_- i think not .. its the game play and the intense feeling you get from it that will keep players coming back to UTXMP.

all that im saying is that the HUD should'nt hinder your FOV or else you may hear something like this "yea the HUD is ghey becuase i got sniped from the corner right where the blind spot is :( and i was chasing an artifact carrier, and didnt see the ranger camping intop of a hill :mad: "
 
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Sir_Brizz

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|xF|Ðeìçîde said:
thats a pretty arrogant acusation i can see why ppl attack you,
what do you mean? When you say something that indicates that you don't want the HUD changed one iota, that's exactly what you are telling me.
But i hope more ppl come and play this mod as im sure they will. As for been an old XMP player I'AM! so for the benifit of the gameplay thats why i suggest it. Lets remember that u2xmp wasnt that popular and wasnt advertised alot .. soif you want new players all the hype should come spreading community knowledge!!!!!!
u2xmp wasn't advertised alot? Every major Unreal news site was bleating it's name from the moment it was announced (both times). It had plenty of exposure, it just wasn't what people wanted.
and everyone in UT2k4 should have some type of exposure that UTXMP exists. I know one thing for sure ppl wont be saying "hey did you play UTXMP ? yea the HUD is awsome thats why im still playing it" -_- i think not .. its the game play and the intense feeling you get from it that will keep players coming back to UTXMP.
I never meant to imply that they would.
all that im saying is that the HUD should'nt hinder your FOV or else you may hear something like this "yea the HUD is ghey becuase i got sniped from the corner right where the blind spot is :( and i was chasing an artifact carrier, and didnt see the ranger camping intop of a hill :mad: "
I never disagreed with this statement. First, the HUD is translucent. Second, I don't understand what is WORSE about reorganizing the HUD a little bit. What if XMP had had the HUd in the first post? Would have whined for them to change it?
 

Sir_Brizz

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you mean...the HUD that everyone liked because it was small and out of the way? you hate it for the same reason you like XMPs? that's odd.
 

Dandeloreon1984

CXP Director
Jan 31, 2004
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I actually like huds that are small and out of the way, but if that can't be done i will actually support having a full sized hud take up the bottom 8th of a screen.
 
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