Mark hasn't given a flat out refusal though, he just said you can't use the
content of UT in UT2003, and content in this context would mean original artwork, models, etc.. Since most of the code is already in place in UT2003 and will mainly require tweaking, it's not necessary to directly port any of that. And things like the DOM gametype would realistically need to be completely rewritten anyway, so again, no direct porting of content. Textures I don't see a problem with as the maps will be sooooo much nicer using UT2003 tex (trust me on that) anyway, and let's not forget that even though the UT2003 tex have slightly higher requirements, they're
included with the game and don't require downloading (less filesize

). Sounds would admittedly be a problem unless you can find a really talented sound guy who could faithfully reproduce the original sounds, and most importantly be able to produce
proof that he made them and didn't use the originals in any way (avoiding legal issues of course).
Direct porting of the maps (brushes etc), I'm none too sure about. Yes, they come under the heading of content, but not in such a tangible way.......hmm, not sure about that, but I'd guess it would be safe to assume the same applies. Which would IMHO be the real biatch, since those maps all have a hella load of complex BSP that it would be incredibly difficult for even an experienced mapper to reproduce perfectly (and a lot of the really complex stuff was build in max as well, like the Face asteroid if I remember correctly).
SPot said:
It is not legal to use U2 content in UT2k3, and they have stated that many times.
That's what I said
SPot said:
Just continue to do what you are doing till I get an answer back.
I'll be continuing what I'm doing regardless - I'm porting all the maps for my own benefit and have been for some months now. But with all the content I've used from Unreal2 and various free textures etc I've found for download, my stuff won't be suitable without some serious re-working, which I guarantee would take longer than just porting the maps over again using default 2K3 stuff
