Sir_Brizz said:don't have to mess with collision boxes, etc. which are hard coded.
I cant comment on wether this is true or not - mebbe a scripter can confirm or deny it
afaik the aim at this stage is to work at UT scales, not 2k3
Sir_Brizz said:don't have to mess with collision boxes, etc. which are hard coded.
SylverFyre said:most 2k3 maps arent suited to UT physics and gameplay
the only one that might be is curse3
thats why were going with UT scales and maps - the aim is to produce the UT feel and most 2k3 maps are built with the 2k3 superdodges etc in mind which will make them far too big
Sir_Brizz said:I think he means scaling the old maps up to the new player size so that you don't have to mess with collision boxes, etc. which are hard coded.
TheRealFluffy said:Is it done yet?
Is it done yet?
Is it done yet?
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Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
TheRealFluffy said:Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
Is it done yet?
DaBeatard said:Is it possible for you guys to post a progress update evry now and then in this thread? Or are you guys operating under a 'closed door' policy? I'm very curious about this project.
Ultron said:To me it's not so much the collision boxes as it is the model height, "eye level" camera height, dodge distance and running speed of the UT2k3 models is 10-12% faster than the UT models, so if you converted a map from UT to UT2k3 and scaled it roughly 10-12% larger then your player should play much like it did in UT in that map. With the exception of UT2k3's lower single jump height and dodge height, and the wider player cylinder. I don't think those exceptions neccessarily ruin the game and the coders could probably only change those things in the mutator. IMRO.![]()
Ultron said:To me it's not so much the collision boxes as it is the model height, "eye level" camera height, dodge distance and running speed of the UT2k3 models is 10-12% faster than the UT models, so if you converted a map from UT to UT2k3 and scaled it roughly 10-12% larger then your player should play much like it did in UT in that map. With the exception of UT2k3's lower single jump height and dodge height, and the wider player cylinder. I don't think those exceptions neccessarily ruin the game and the coders could probably only change those things in the mutator. IMRO.![]()
Hunter said:"2 Weeks"![]()
Hunter said:we are scaling downwards instead of up.