No neither I just don't remember the game getting patched early on or users complaining a lot about bugs (or me encountering any bugs). But like I said if they did patch the actual game through automatic means it was transparent to me. I did play the game pretty quickly so maybe these patches came out after I was already done?
The game was and is constantly patched. And it (or the source engine) had a lot of (mainly technical) problems to be fixed from the start. The first patch was about 40 days after release though (where I already had completed it too). And how could you miss the sound-stuttering-uproar for example?
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Besides, A MP needs more patches than a strict SP game because the SP only runs on ONE client with one player in an otherwise computer controlled environment:
If you take HL2 DM into consideration (which you probably did not) you'd see it is still patched and had much, much more stuff needed to be patched.
Patch from November 2007(!!!) of a 2004 game (excerpt):
"Fixed Half-Life 2: Deathmatch crowbar swing speed difference between Windows and Linux servers"
"Fixed Half-Life 2: Deathmatch chat bug on Linux servers"
The good thing about Steam is that a patch gets applied automatically (if you don't uncheck that option) and so there is not as much need to collect a lot of changes into one major patch.
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