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UT3 Patch 2.0 Beta 1 Released To Testers

Discussion in 'News & Articles' started by Dark Pulse, Feb 20, 2009.

  1. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    They're related to the SpeedTree technology, which is what creates a good deal of the foliage you see in some UT3 Maps. Turning that off will make things a bit faster, but less realistic.
    For most of them, no, but some might. The game will tell you if you need to restart for your changes to work.
    It might be possible that you have to point the Defense Point in a certain direction, the direction they should be watching... have you tried that?
     
    Last edited: Feb 20, 2009
  2. Bazzwano

    Bazzwano Hi, I'm Bryan

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    Seccond.. And sorry to affend the guy who did it :s but it doesnt look very good at all.
     
  3. Bazzwano

    Bazzwano Hi, I'm Bryan

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    haha yip.. trust me I know what im doing there :)
    in the community version of dreary they are pointing right at the door to the flag room.. so yes they are orientated... and have not been transfomed accros any axes (X = 1.000 / Y = 1.000 / Z = 1.000)

    Im 100% positive its a bug - Im not using defence points untill its fix.. they defend at path nodes fine, but react slow if at a defence point which are usfull for telling bots where to defend EG sniper towers - I really want this fix for my next map.. it would benifit from the use of defence points but im not gdoing to use them with how it is now.

    If you guys can pass that on to epic I would MUCH appretiate it.
     
    Last edited: Feb 20, 2009
  4. evilmrfrank

    evilmrfrank Banned

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    hm... Defense points suck? Thats good to know for my next map...
     
  5. elmuerte

    elmuerte Master of Science

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    Please fix large font usage in posts
     
  6. Jackal

    Jackal Crapass

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    Probably on some settings. If not then I would assume it would be a normal "screen goes black" while it adjusts.
     
  7. Bazzwano

    Bazzwano Hi, I'm Bryan

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    Yeh thats one way to put it.. for me as a bot player.. THEY SUCK, and Iv taken them out of my maps (atleast for myself untill its fixed) BUT bots seem to be programed to defend nere the flag at path nodes.. like In coret.. coret does not have any defence points.. perhaps the mapper saw the flaw with defence points ??! who knoes but dreay suffers due to this big time.. you can run in and out of the base and the bot wont try stopping you.. so the bots will have to see you for some time for the defence point to be any good such as outside maps but they suck indoors.
     
  8. shoptroll

    shoptroll Active Member

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  9. Agent_5

    Agent_5 Replica?

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    I'm not quite sure what to think about the reskinned UI. I'm more interested in the vote menu and bug fixing though. I think I could live with the old ut3 menu, but the current voting menu is severely lacking when compared to other multiplayer games.
     
  10. EvilEngine

    EvilEngine GodMode

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    A little something that character mod authors should know. Your gonna have to redo ALL of your character's faction selection screens because the black background will look funky if you used any red where theres supposed to be transparency. I wish Epic would have worked with mod authors before doing this. It upsets me because now I have to go back and redo everything I have done before just so it fits this generic looking color scheme. Also guys be careful of trying to download these beta's and using them, you may end up screwing with UT3. I had to do a reinstall of the game a few times trying these recent betas, as they crash alot of features like OPENAL.
     
    Last edited: Feb 20, 2009
  11. weisso

    weisso Project Lead - Unreal Demolition

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    Amount of branches that the SpeedTree actors render.
     
  12. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    It's still there but there's a remade frontend that is only 647kb, it may be hosted here, I'm not sure.
     
  13. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

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    new menu looks much nicer:p

    Though I do like the menu Mapmixer came up with too :p
     
  14. Fuzzle

    Fuzzle spam noob

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    These features are already in the game, you just have less control over them. They let you turn them off, now.
     
  15. Bersy

    Bersy New Member

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    You always could turn off speed tree fronds via the ini (I think?)
     
  16. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

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    Yes- a lot of options which you used to have to go into INI files for can finally be found in the interface with this patch.
     
  17. Bersy

    Bersy New Member

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    now we just need:

    bRestoreCommunity=True

    and

    OnlinePlayerCount=10000

    ;)
     
  18. shoptroll

    shoptroll Active Member

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    I'm still amazed at how quickly you 180'd about the state of this game in the course of a month.
     
  19. Armagon917

    Armagon917 TOAST

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    The carbon fiber screams marquee tool with a black to gray gradient. The color scheme is near perfect, and I'm scratching my head as to how that passed quality control? Carbon fiber there is a great idea, but like with all art implementation is everything. Please fix. It kinda looks like some sort of dyed basket. :/

    One more thing. I sincerely hope you can simply right click a server in the browser and "add to favorites", "spectate" and all the other options at the bottom. I don't remember that being in the original UI, though it's been a while could be wrong. Not having that there just kinda screams, CONSOLE!

    Overall a step in the right direction.
     
    Last edited: Feb 20, 2009
  20. AKWolf

    AKWolf New Member

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    Is having graphics setting maxed out in v2.0 the same as having the sliders all at at level 5 in v1.3 ?
     

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