UT3 for XBox 360 Will Have Mod Support

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Beelzebud (Satanas)

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Jul 15, 2003
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Very misleading title. There is absolutely no confirmation that the 360 version has mod support. The only thing he confirms is that he's still trying to talk to M$ about it.
 

Phopojijo

A Loose Screw
Nov 13, 2005
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let me put it this way:

In order to have a better proccy, I need a better motherboard, which means a case to fit... then I need new RAM, an new graphics card, and new power supply... if my sound card and optical drives are still operational, I could save a swift 100 dollars there!!

I need a new PC!!
2-300 dollars would get me the graphics card.
You do... however... after you buy this PC... it'd be just another 200-300$ for a near top-of-the-line videocard to make it a gaming machine... versus another 400-500$ for a console.
 

JaFO

bugs are features too ...
Nov 5, 2000
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Xbox 360 is 200$ ... not 400$ as that would be a PS3 with all the extra gadgets (like HDMI-cable for a HDTV)

btw : buying a cheap powersupply is the worst money-saving idea ever. Especially with current mid-high end graphics practically demanding something that can deliver a lot of juice you will have serious issues (if the loud noise doesn't bother you that is). But hey ... if random crashes and wearing earplugs are what makes life fun for you then go ahead.
I'd rather buy a decent new pc instead of trying to save money by buying cheap no-name crap.
 

MonsOlympus

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May 27, 2004
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let me put it this way:

In order to have a better proccy, I need a better motherboard, which means a case to fit... then I need new RAM, an new graphics card, and new power supply... if my sound card and optical drives are still operational, I could save a swift 100 dollars there!!

I need a new PC!!
2-300 dollars would get me the graphics card.

Well, there isnt anything saying you cant still use your old PC (internet, office apps etc etc.... CS :lol: sif). Since consoles have put so much effort into backwards compaybility, well lets face it... an older console is good for a paper weight! I'll admit they got some nostalgia value but so does my 286 :p Im not even going to get started on rrp or secondhand console vs pc prices :cool:

but yeah talking about cheap no name crap... anyone seen the bmw f1 car this year?
 
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Masakari

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Jan 22, 2008
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I saw at Xbox 360 Fanboy some other words by Rein: http://www.xbox360fanboy.com/2008/04/19/ut3-360-will-have-mods-in-some-form/

To quote the relevant part:
"We know some of these great mods are going to play a role on Xbox 360, even if we have to get some people and bring them over ourselves." "We'll figure it out."

Which seems to me that Epic would take the best community content (ie for example MSU winning stuff), tweak it, and put it on the Marketplace, supposedly free of charge (because they might have to work on retrofitting it, but it would be wrong to make money of work that isn't theirs, not to mention IP that isnt theirs).
 

MonsOlympus

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May 27, 2004
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Well the issue Im seeing is that if they release mod tools for the 360 like there is for the ps3, what would stop someone cooking and distributing it themselves?

I think its kinda funny because Valve battled against the odds to remove the middleman from the equation, some time back now, but thats a good example. Im not saying its bad that Epic would like to distribute stuff, infact I think its brilliant, I just wish they would do a Valve and remove MS from the equation. I guess that'll never happen though because there is no system other than Live to choose from on that platform and people well know that when they buy a 360.

If UT3 had its own inbuilt mod browser, downloader and installer all in one system it would make alot of this moot. Its a shame that Epic didnt see alot of these suggestions back in the early days of utforums or beforehand, it coulda made a big difference even though the focus of the discussions wasnt specifically consoles. As for security well, all it would take is a header check to make sure the files are actually UT files... I mean hell it already downloads from servers anyways right?

I actually think taking a step back once in awhile is a good thing, Epic is in a perfect position to capitalize but they dont and I dont see a good reason why they arnt trying. Perhaps they are just trying to please MS because of their baby Gears, honestly UE3 and mod capabilities could **** on XNA! Im not even going to get into retail licenses :p

Sorry, yeah alittle rantish but I had to say it :cool:
 

Sk.7

New Member
Jan 31, 2008
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Incoming dose of sarcasm maybe?

My country has no "Live!" online support so I can't care less about the 360 :(
Plus I've heard that the 360 hardware has craploads of probs like BSOD daily, grinding gamediscs, short lifespan due to overheat or whatsoever, and the list just goes on - not to mention Microsoft isn't one of the reliable brands you'll first go looking for when gone shopping :lololol:

On the other hand there's the PS3, nice and shiny, plus the fact it has a neat 7900GS VGA core and Cell CPUs which are the best in class.
Let me see, which one to buy, the 360 or the PS3? :p

So now all I need to complete my little gaming-hate-speech is saying consoles suck, right? :)
NOPE!! Incorrect! Consoles teach the PC market that spending 500-1000$ a year for your rig is way far off the chart and is for the mentally retarded.
Yes I'd like to say consoles have a great value for gaming but funnily enough the games for consoles are for twice the price of the same game for the PC = we're again at where we've started, damn platform wars :boom:
But since we all know that "the PC fanbase" is our beloved gamedev's "bread and butter" nothing can go wrong, right? :lol:
 

SuperDre

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May 6, 2002
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Cost *less* than a console. *Less*.

1) You're going to have a PC anyway... the cost to upgrade a typical home machine to a (fairly high-end) gaming machine (especially given the 9600/8800GTs) is ~200-300$. Most common home PCs being sold have AMD X2's and Core2Duos and 2GB of Ram... even those being sold in Walmart. (Whether you can mount a videocard to them is the question though...)

1) You cannot get a decend PC voor about $300-$400 which can run the current new PC games with very good settings, so don't even think about games which haven't been released yet (for the next 2-3 years).

developers won't need to worry about multiplatform releases.

Ahh you think PC games are easier to do? Consoles are much easier for developers to develop for since they only have to make sure the specific version runs as best as possible on the one-type hardware, whereas the PC version has to run on so many different types, you have to make sure it runs on low-spec machines, but also it has to run on the high-spec machines, and trust me, that's a lot more work than having only one-spec machine..
That's one of the reasons developers are now flocking over to consoles, next to the next biggest reason, piracy....
 
I'm running UT3 on high setting (determined by Brad G's awesome UT3 Tweaker) at about 40-60FPS reliably, on a $750 system. I picked a slightly lower GPU and got myself 2 Geforce 8500's which unlike most ppl's , are running in proper SLI mode.

Granted I already had my OS in a box, and the whole machine needed weeks of tweaking and updating etc,..(took me weeks because I work slow, and with my new job I'm not home nearly as much as I'd like to be.) ..but there ya go. There's your $500 xb360 or PS3 purchase plus about $250.

Keep in mind even from the original post that mentioned prices ranges, the word "EXTRA" was there as in it should only cost (on average, and if you shop around), around 200-300 to upgrade into playing the newer PC games on your PC. Nothing was said about blazing through at 300fps in the newest bleeding edge games.

What happens after your console gets say 3-5 years old? They stop making games for it. Used to be more like 5-7 years,.. but is anyone noticing they're kicking them boxes out faster and faster now? I've been thinking since I first heard of Microsoft making a console that the races would get faster, the buzzwords would get out of hand, and the gamers would pay, through the nose,.. and they have.

None of it will matter in another few console cycles anyways. The things are just slowly becoming PC's anyways. User friendly, family accessible Pc's with far less buttons to mash. :D

From a professional/developer angle I can say that yeah, hell yeah consoles make more sense, are less frustrating, and cheaper to develop for. I'm not a developer, I just have common sense and can see from my seat here as a gamer. I can even admit to having enjoyed quite a few game immensely on consoles over the years. I've really got nothing against consoles when it comes right down to it. I just plain and simple prefer my PC and it's adaptability.
 
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{Ogre}Spin

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Apr 24, 2002
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From what has been written and said by Mark Rein throughout the PR cycle of UT3 it is clear to me that this issue has always been at the core of what epic are fighting for in their releases. The Sony solution (while not ideal, due to limitations like the lack of custom sounds..d'oh!) was always going to be the most open, allowing any user the ability to add anything he finds on the net with no interference.

I expect that microsofts concerns aren't REALLY about making money from content so much as control of content. The PR cost of a race hate mod, levels filled with porn and all the other stuff we have seen over the years would be a serious implication for them.

It's always seemed to me that Mark Rein has been bartering with MS for a sponsored mod release setup (eg: the best mods, maps and mutators being bundled on live with proceeds going partially to the authors), this sort of setup has been suggested as possible since the UT3 PR drive first began and to be frank I have no problem with it at all.

I hope that something concrete is said about this soon, it seems that the behind the scenes negotiation on the matter has been going on a long time and really we aren't that much further forwards now than a year ago. I hope we see user content on the 360 and I hope we don't have to pay too much, I applaud epic for making this matter a key point of negotiation on all platforms.
 

SuperDre

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May 6, 2002
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What happens after your console gets say 3-5 years old? They stop making games for it. Used to be more like 5-7 years,.. but is anyone noticing they're kicking them boxes out faster and faster now? I've been thinking since I first heard of Microsoft making a console that the races would get faster, the buzzwords would get out of hand, and the gamers would pay, through the nose,.. and they have.

Yeah, well, the only console for which development stopped immediatly when a new version was introduced was the xbox... the PS2 is still going fairly strong with a lot of new titles even today (even tough it was released about a year before the original xbox), and it even the console itself still sells a lot.. so you can only base that statement on the microsoft console, not sony (even the PS1 has only 'recently' been discontinued)..

I just plain and simple prefer my PC and it's adaptability.

I also prefer my PC for everything at the moment, but for playing (commercial) games I'm really thinking about a console..

From what has been written and said by Mark Rein throughout the PR cycle of UT3 it is clear to me that this issue has always been at the core of what epic are fighting for in their releases.

Well having read some PR stuff said by mister Rein when it comes to Splitscreen on the xbox360 I find that mister Rein doesn't give a crap about anyone other then Epic itself and only says what's best for the people who he's giving the interview to, so xbox360 it's PS3 users shouldn't bitch because they have usermodsupport, and PS3 users he says, hee look, you have usermod support that's something xbox360 propably doesn't get... Also when the PS3 version was released he bragged about how it was the best version of UT3, and now when the xbox360 version is in the process of being release he says that version is by far the best version of UT3.. see? he's just marketing, and doesn't seem to give a crap about the community at all... I guess they should start hurrying with adding the requested features for modders otherwise it's nice to be able to run mods, but if there aren't any then it's still a useless option (more and more modders are flocking over to other engines (ex. cryengine2 (crysis)) because of the current modding problems)
 
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Sir_Brizz

Administrator
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Feb 3, 2000
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Actually, Xbox development did not end with the release of the Xbox 360. In fact, dozens of games came out for it after the 360 came out. Developers stopped making games for it because it had lost profitability. Conversely, up to this point, PS2 development is probably STILL more cost effective than PS3 development, considering the number of people who own each console.

How many people still make N64 games, anyway? :) Or Gamecube games for that matter. If the successive console is successful and sells well, there is no reason to continue development for the older models unless you have a project already in development that will release soon after the newer model comes out. It's a business problem, not a hardware problem :p
 

Sir_Brizz

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Feb 3, 2000
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A Genesis game came out last year.
I'm sure Dreamcast games did too. But were any of them high profile or released by well known publishers? Most of the brand spanking new games for those systems are small time, low budget, typically homebrew productions.
 

Anuban

Your reward is that you are still alive
Apr 4, 2005
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Well Xbox development on New Games DID END when the 360 was released ... that is a fact and all of us Xbox Gamers know this. All that happened was that the projects that were already done or were close to completion came out in the next 6 months after the initial release. Why do folks think everyone basically traded in their Xboxes so quickly. It was known that no Next gen games would be ported to the Xbox so folks who were ready to make the jump got rid of them and just counted on BC for their Xbox games.
 

SuperDre

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May 6, 2002
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Well Xbox development on New Games DID END when the 360 was released ...

Not only that, but no more than a month after the release of the xbox360 there where hardly any xbox 1 games available in the normal stores (well at least that was the case here in the netherlands) and now it's almost impossible to find any at all.. that's also for me a reason why I didn't buy an xbox360, MS seems to drop the 'old' incarnation like a brick when a new version arrives (and the fact it didn't come with a HDDVD/BD drive built in, I'm a movie freak)..
 

Armagon917

TOAST
Mar 6, 2008
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The Woodlands, Texas
I'm sure that M$ is trying or negotiating with EPIC to charge for user made content. As an environemnt artist/level designer this is a way for us to say we've had enough of charging for content that had been and should be free. I swear that I would not release any of my work if I knew it would be on XBL for 400 M$ points or whatever. As much as I want to see mods come to consoles I want to see them there for free so I swear to never release any of my work if it will be charged for. Until I'm in the industry working on a retail IP it should never be charged for. Modders and mappers we have control over something finially. I urge you to not release your work if its going to be charged for. Lets send a message that user created content should always be free. Thats going to be my stance.

If this is done maybe sommething great will be created like Rocket Arena 3 (take your pick) for example which gets released on PC for free and sends a message to M$ and console gamers who don't know any better that this is the way it should be. Thats my opinion on the matter anyway. If Micro$oft wants to charge for user created content I think the mod community will be pathetic on 360. Kudos to EPIC for trying to make it work but the appeal of mods and their main purposes are to

1. recognize new talent and get those people working in the industry themselves.
2. further the end user game experience with new free content to keep it fresh.
3. the fact that its free allows people to take chances on unorthodox/original ideas (Portal anyone?)
4. AND further the end user game experience (twice cause this should be the main goal)

my two cents.
 
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SuperDre

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May 6, 2002
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As a level artist and level designer I am trying to get into the game industry myself. If EPIC came to me saying they wanted to include my map in some bonus pack that would be charged for on 360 I would say NO even though it would be a great portfolio piece that may get me a job.

I am completely inflexible on the issue that user made content should ALWAYS be free. Many people in the mod community share this opinion. To me its a passion and love for games that is my motivation, not money. I wish more of our developers had that mindset because it seems work that is exclusively focused on giving the end user a better experience is dying.

That's easy to say when you aren't offered this, but if they offer you some real money I'm pretty sure you'll go along..
 

ambershee

Nimbusfish Rawks
Apr 18, 2006
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I know I wouldn't. It defies the purposes of producing a mod as part of the modding community. If my original goals are to make money, then it probably stays commercial, if my original goals are not, then it never goes commercial. Full stop.

Unfortunately, I can see a lot of people who would be quite happy to earn a quick dollar this way.