That all great! Interesting stuff... I'm also very exited by all this.
I really like the looks of these apcs. Anyway I guess that we are now fixed on the engine! I hope you'll get in touch with Angelhart... i'm sure he'd like to get some maps going for Infiltration again. Just imagine the EAS maps he could do! *droooollll*
I'm also very happy with the beta team news. I hope it gets things running smooth and efficiently! Good work guys...
Then I need to point something out. I hesitated to say it, because I know how it feels to get ones work critisized by this community. Nervetheless this is too important in my eyes to go on with mentionning it.
[COMMENT]
Please, no flying vehicules that can be player-drivable (which doesn't mean "no flying vehicules". I'm all for flying vehicule for insertions or things like that, but I honnestly think they should be AI driven or scripted).
All I can say is what ever you do, if you put flying vehicules (whether those are aircrafts or helicoters) in a game like Infiltration you must also change your motto: "As real as it gets". I'll be honnest, If such a thing happens, the changes that I'll close the book on this game and move on are considerably high. Just the fact that an airfield would take at least 10% of the largest map you could make with ut2004 makes is not reasonable. Anyway _ALL_ my experiences with aviation tells me this would be wrong (and I have quite a few).
ok ok ok... it's early, this is only an early concept and bla bla bla. But the fact that you guys decided to show this tels a lot.
[/COMMENT]
I'm happy by the news, nontheless. I guess we are now fixed on the engine
I hope none of you takes this little comment personnaly. I just wanted to make my opinion clear. That is yes to flying vehicules, no for them to be user "drivable".