UT2k4 and inf

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Dr.J

Staying Alive.
Nov 25, 2001
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www.alkdjflakdjfksj.com
not necessarily only in the form of something like DTAS, but also something like a more dynamic and flexibe version of mostar would also be very welcome. i think the thing with fixed cd briefcases in the official maps was because for SS it was the biggest feature of EAS... its a lot more flexible than that and a lot more things are possible with EAS right?
 

fist_mlrs

that other guy
Jan 4, 2001
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eas can do pretty much any kind of mission right now apart from capture/recapture, so it is a lot more flexible then ctcd. random spawns, random missionobjectives, random objective locations, multiple objectives are just a few of the possibilitys. the reason why ctcd was usend in most maps is because it was the only thing eas could do back then, and doing the trigger setup for a more complex mission can take a lot of time.
 

ant75

aaaaaaaaaaaaaaaaa
Jan 11, 2001
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Paris
Why should SS spend time creating "something that looks like" dtas, when dtas has already everything we want :
- dynamic objective
- dynamic respawns
- NO reinforcement

Sure there's room from improvement, but let face it, dtas has survived several version of Inf, and we could almost say it saved Inf from falling into the cs game type category in the 2.86 days. I think its longevity speaks for itself. For me it's what kept Inf interesting and different from any other game. If SS is not already thinking about implementing it in the next version then i don't know what the hell they are thinking.
 

Dr.J

Staying Alive.
Nov 25, 2001
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... was DTAS developed by SS? i dont remember seeing DTAS until late 2.86 and dont remember it having anything to do with SS. i know the current versions by crowze so yeah.

something like DTAS should be there, but lots of people here seem to be under the impression that EAS is synonymous with boring - i personally dont think that this is the case - while the stock maps dont realise EAS to its full potential as fist_mlrs said, it should definately not be shrugged off as a either a failure or redundant gametype. if we had the mapping army we had here a while back, EAS couldve become a very interesting scene.

if you ask me personally, the gametypes that felt the most like the ideals of inf for me were DTAS, DOM and EAS. at least these three should be there somehow (either stock with the game or as a mutie gametype).

but this would be quite a while away, especially with the development idea beppo had going a while back.. he made it pretty clear it wasnt gonna be easy to code (beppo, correct me if im wrong ;) ) . so i think that forgetting about whatever SS is doing then being pleasantly surprised is the way to go ;)
 
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(SDS)benmcl

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May 13, 2002
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I don't think anyone claimed SS made DTAS but someone did imply that it has been around a long time which is not correct.

DTAS developed from TAS by yurch in the 2.86 days. I hope it will be devevloped into the next version.

I agree, and pointed this out before, that EAS is not a problem and is fun. It was the implemantation of it in the maps that has created this impression. Also I do not blame mappers who did a wonderfull job with an old engine. I understand that the issues cropped up due to the development cycle or something.
 

Beppo

Infiltration Lead-Programmer
Jul 29, 1999
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Well DTAS is not the thing I/we have in mind but we share the same base of random spawnpoints and random objectives. These placed by either the game codes or the mapper himself. In our design the mapper will have influence on the stuff so that the random positions are based on predefined areas. Not single spots like in Mostar that the mapper has to setup one by one and not totally random even at places that were not meant to be spawned at. So mappers would be able to define 'non-spawn' zones or something alike to prevent the random stuff selecting ie the top of a hill or a clear area in a forest that you cannot get out from... stuff like that.

Same for the objectives... we have several setups in mind that allow the 'standard' EAS type of play that the mapper sets up 100% if he wants to, or uses a random system, or even a selection of missions that can be played in the same map and is randomly choosen. So you have preset missions with variable/random objective placement and with random spawn areas for example if you want to play some sort of EAS. And we have a game mode in mind that is not based on fixed objectives and is more or less totally random cause it will all depend on how the players perform.
Actually this will be one game mode and not several ones, where the mapper can setup parts if he/she wants to set them up giving you everything from 100% static EAS to 100% random gameplay even without the need of objectives.
 

ant75

aaaaaaaaaaaaaaaaa
Jan 11, 2001
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Well that is good news. Randomness is very important for gameplay and yet it seems neglected by most games outthere. If Inf could stand out in that department that would really help keeping it different from other mods.
 

(SDS)benmcl

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May 13, 2002
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Beppo I know we have discussed this topic more than a few times but this time you hit it perfectly. This is exactly what I would like to see. The right balance between EAS and DTAS and controled by the right people. The mappers.
 

zeep

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Feb 16, 2001
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EAS (or similar) is a game where mappers define what goes down. A lot of power lies with a lot of different people/mappers. Which is great because many different maps/objectives will be created. Some good, some not.

What i like about DTAS is that it can work in any map. Regardless of what the map is about. Some maps work wonders with DTAS, others do not. But it's the gamemode that defines what goes down.
(side note: I wouldn't have seen so many good Angelheart and communtity maps if it wasn't for dtas.)

Anyway, not all mappers like to script/program EAS or similar maps. They just design a (TDM) map. Those maps need a gamemode that does a bit more than TDM. One that works with infiltration and has proven its worth.

I'm glad that more randomness is planned. I'm sure SS will think up amazing things for the next Infiltration. When mappers go the extra mile, they can make amazing maps for EAS. I will be glad to play them all. But i would also be very happy to see DTAS evolve from community project into an official part of the game it was designed for. Really, i'm suprised SS do not have dtas in mind for the new Inf, along with EAS.
 

shan

www.clanterritory.com
Jan 29, 2000
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I agree with zeep that solutions should be in place to allow for a somewhat dynamic game mode on maps that are designed for the engine but not speficially for Infiltration....there are some really good Tac Ops and CS maps that run on Inf servers, for example. That immediately expands your mapping community, which helps to keep things fresh just in case the community does not grow large enough to continue pumping out new maps.