Currently I would say 65 % (yes first post says something different, but over the time I was adding so much more and I have still some unfullfilled ideas in mind)
Regarding the hardware shaders: I'll try to make them runable by OpenGL AND DirectX, the same goes for all the other hardcoded new features. For some OpenGL is the best for others DirectX...
The software "shaders" / combiners will work on any machine using OpenGL OR DirectX, no matter what you prefer.
Personally I don't believe in true love, my current girlfriend might give me a punch in my balls right now, but I prefer to call good/long year relationships "true" or "great" love after knowing what it was all about, when it's over (again). But yeah, I wish everyone good look on finding the right partner by time. Oh and there's no such "true love" for young people, there'll never be any for them.
Babby ?
Ohhh.. and geeeez you're all going to love the new sprites (all new features of the new sprites also go for all sprite particle based particle systems).. *throws a small update hint onto the table*
Regarding the hardware shaders: I'll try to make them runable by OpenGL AND DirectX, the same goes for all the other hardcoded new features. For some OpenGL is the best for others DirectX...
The software "shaders" / combiners will work on any machine using OpenGL OR DirectX, no matter what you prefer.
Personally I don't believe in true love, my current girlfriend might give me a punch in my balls right now, but I prefer to call good/long year relationships "true" or "great" love after knowing what it was all about, when it's over (again). But yeah, I wish everyone good look on finding the right partner by time. Oh and there's no such "true love" for young people, there'll never be any for them.
Babby ?
Ohhh.. and geeeez you're all going to love the new sprites (all new features of the new sprites also go for all sprite particle based particle systems).. *throws a small update hint onto the table*
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