I'm pretty sure that they might have gotten stuck on Replication issues. I do too, and I always get frustrated or quit my projects when I don't get it working like I want it to... it sucks to be a perfectionist! That's why I understand the guy, taking a break and taking care of his personal life in the mean while until the spark gets shiny again and continue his work harder than before.
My believe is that he wants to release his mod as completely finished and well tested to the fullest so there won't be a need of a fixed version or patch. I also take my time with my mods and take breaks from them as I go.
The reason I needed the Shader/Combiner was for my Quake3 weapon mod because 3-4 weapons have skins that use shaders for the effect and since he mentioned that he was able to make one, I could have used it in my mod for an alike effect to the ones in Quake. At the moment with my mod, I'm stuck with it too because for some reason the meshes glitch when they get imported into UT and can't figure out why MilkShape is doing that. So, I'm gonna be patient for a release if he does go back to finishing his mod but if I finish mine first, I will have to do my best without it... no biggy.
My believe is that he wants to release his mod as completely finished and well tested to the fullest so there won't be a need of a fixed version or patch. I also take my time with my mods and take breaks from them as I go.
The reason I needed the Shader/Combiner was for my Quake3 weapon mod because 3-4 weapons have skins that use shaders for the effect and since he mentioned that he was able to make one, I could have used it in my mod for an alike effect to the ones in Quake. At the moment with my mod, I'm stuck with it too because for some reason the meshes glitch when they get imported into UT and can't figure out why MilkShape is doing that. So, I'm gonna be patient for a release if he does go back to finishing his mod but if I finish mine first, I will have to do my best without it... no biggy.
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