Anybody ever thought of this:
- Download a map
- open readme
- read: i (mapper) don't recommand to run this map on a slower pc, slowdowns...
Yes, a PC is more expensive than a console, and you have to spend money to upgrade it. But while doing this, it gets more powerful.
The engine of UT is strong enough to handle much more polys than mappers normally use. So my FPS drop if i download a map made to run smooth on a PIII800 MHz (i have a 350MHz CPU)...
People say it'll be possible to download maps for PS2 too, but a year after the PS2 release, the high end maps ready for downloading will suck on PS2 (too slow then), while my upgraded PC still kickz ass with em.
hehe. With a fast PC, we can push UT to it's limits.
This is always a prob with consoles. They are used for several years until the next generation comes out, and while game technology gets better, games have to run down-tuned on old consoles. Look at the current PlayStation, graphics really suck today (Come on, does NHL 2000 look better on PC or on PS1? Hehe, love my PC).
Console users want to insert their disc into their console and play, without any patches/probs, and they can. Why not? But, on the downside, they can't tweak their thingys, or go to the limit of the game engine, and have to wait for the next console generation to come out.
When UT 2 comes out (i suppose after PS2 and UT for PS2 have been released), i'll buy a new graphics card (still use my good ol' voodoo3) and play it at it's limits, which will be raised even more by mappers/mod makers as time passes.
Maybe there's an UT2 version for PS2 too, but it'll have to run on the PS2 which is already old then, and it'll look like UT1 for PS2, and kinda crappy compared to my PC version...
[POST EDITED:
sorry, i just re-read this and have to apologize for my english. but it's late at night here and im tired and my typing sux and... well g'night. sorry. you get the point]