Ugh, in Unreal? They should be 225 plus compatible, that's the point of these conversions now.
Ah, that's awesome. I thouht you actually need the beta build's executable.
Ugh, in Unreal? They should be 225 plus compatible, that's the point of these conversions now.
More or less it can be converted, but because of the game's different behavior and player height it won't feel the same. I already converted siobhan, and used a cheap trick of adding a playerpawn with altered height so it will feel more or less same.And do you have this map, Leo? Is it something that will be able to be converted and played at some point?
Why would that be the case? I mean that's the case with the original maps but not conversions. Only the 0.871d to 0.874d conversions i did you need to have of course 0.874d to run them. But the new conversion, august and septembers, are both meant for regular Unreal.Ah, that's awesome. I thouht you actually need the beta build's executable.
Why would that be the case? I mean that's the case with the original maps but not conversions. Only the 0.871d to 0.874d conversions i did you need to have of course 0.874d to run them. But the new conversion, august and septembers, are both meant for regular Unreal.
The file name has "conv" in it and I mentioned it there as well. So you should be able to run them unless I forgot to include something. Let me know what you think of the maps anyway.Sep97mapconv.rar
Conversions from the only remaining 97 maps we have.
Which article was it? You should show it.
Mate, your signature is way big....
Corrected.
In the other case, thank you Bryan.
If you want these builds PM me or LeoTCK and me or Leo will send you the link.
Ugh, I already posted all the conversions of maps that were there. Including the unique unreal.unr maps. There was nothing else, at least not in those builds as they were not full betas.Leo, did you convert the maps from these builds yet?