I myself am an Unreal player and know little to nothing about UT, though i am learning. Obviously Unreal and UT are very similar, but at the end theres also alot of differences.
For Unreal, the textures always worked flawless, but on a few really rare occasions its not. But those are really rare.
Sometimes on certain videocards(at random) (in Unreal
) Masked textures in some maps are not Masked for unknown reasons, while that exact same texture in another map shows up Masked as it should be.
As for Deck16 (again in Unreal) to me sometimes the elevators apear entirely black, but still Masked. Means the elevator itself is black but i still can see through the gaps. If i look away from them, and turn back again they apear normal again.
And this only happens on Deck16, i never saw it in any other map.
It is likelly that similar stuff will happen in UT as well. But as said, in general those mishaps are very rare and pretty unique. And it depends highly on what videocard you have, how the drivers function, etc.
Theres no way for me to tell if it works for you or not, i guess trying it is the best option, and if it goes wrong try updating drivers, or go back in drivers, since latest is not always better.........
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For Unreal, the textures always worked flawless, but on a few really rare occasions its not. But those are really rare.
Sometimes on certain videocards(at random) (in Unreal
As for Deck16 (again in Unreal) to me sometimes the elevators apear entirely black, but still Masked. Means the elevator itself is black but i still can see through the gaps. If i look away from them, and turn back again they apear normal again.
And this only happens on Deck16, i never saw it in any other map.
It is likelly that similar stuff will happen in UT as well. But as said, in general those mishaps are very rare and pretty unique. And it depends highly on what videocard you have, how the drivers function, etc.
Theres no way for me to tell if it works for you or not, i guess trying it is the best option, and if it goes wrong try updating drivers, or go back in drivers, since latest is not always better.........
.
.
.