Trip Mines!!

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Neuroflare

Brewer - Patriot
Jun 21, 2001
425
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I dunno
wod.beyondunreal.com
Modes

is it a shotgun? even if/not is should have seeking shotgun pellets that just fly off in random diretctions until they lock onto someone... be it you or someone else. and... a rocket launcher that fires spiraling towards a target in looping circles. Thats all i can think of for now.
 

Postal

I apear to have lost my pin.
Nov 14, 1999
1,388
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WoD.BeyondUnreal.com
I once threw together a little shotgun, I liked it, I should have released it. It was based on Windex's shotgun, and I thought it was balanced. I added code so, if you had that and the minigun, it fired 2x fast, or that and 8ball, it fired explosive rounds. aswell if you had udamamge it fired 3x pellets per round.

I remember now, I didnt release it since i failed to make it akimbo, oh well
 

Smoke39

whatever
Jun 2, 2001
1,793
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Stuff

No, not a shotgun. I was gonna make spiraling rockets, but I don't know how to make them spiral. I'm also gonna make it fire different stuff in circles (first the top barel, then the second, etc.) Oh yeah, and one that fires small rockets really fast that are really inaccurate.
 
Jun 12, 2001
409
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www.planetunreal.com
Spiralling can't be too hard. Let's see - You would have a timer, and every second you would add speed to the rockets velocity in a certain direction, then change the direction slightly. I't can't be too hard....

You would probably have a rotator holding the current 'turn value'. Each Timer you would make it tilt slightly upwards and to the left.... would that work? It should...

Postal, your 'modifiable' shotgun sounds pretty cool. It reminds me of a list somewhere of mods someone wanted made. One idea was that each weapon could be upgraded from level 1 to level 5 (like the dispersion pistol I guess, but more interesting results.)

Wouldn't it be cool if you only had one gun and you collected junk to upgrade different aspects of it? Imagine if you started with an enforcer, but gradually you could morph it....

Lets imagine: (bear with me here. Actually, if you don't want to read, just skip this bit :) )

Enforcer -
Upgrade toxic - now fires tiny green bullets.
Upgrade range-->power - now fires large, short range slime balls.
Upgrade chargable - Now can charge a larger shot in altfire.

Wow, I made a Biorifle.

Enforcer -
Upgrade refire-->damage - Slower refire, powerful shots.
Upgrade stealth-->damage - More power, but shots leave a glowing trail revealing your position.
More upgrades blah blah and you get a shockrifle!


Maby you start with the upgrade gun, and all weapons on the level are replaced with upgrades. When you pick one up, it upgrades a stat. Or even better, you get a Deus Ex style choice to make - Speed or stealth? Power or mobility? Cheese or ham?

Imagine the possibilities - If there was an upgrade for each pickupable weapon that makes 9, if each can be set from 0 to 4 then you get a whopping 45 combinations! I doubt anyone would bother with 9 upgradable stats, but its worth a shot.

/me runs off to think about upgradable weapons...
 

Smoke39

whatever
Jun 2, 2001
1,793
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Meatloaf Man!!!!!!!

I think I can do a spiraly thingy. All I really hafta do is adjust the velocity all da time.

Wouldn't weapons simply get better when upgraded? Your examples seemed to upgrade one thing, while downgrading another.

Don't forget to eat your cheese!
 
Jun 12, 2001
409
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www.planetunreal.com
Well, the upgrades I described included a cost or sacrifice. They are meant to be upgrades, eg the weapon does get better in total, but one aspect gets worse.

Of course, it is more simple if upgrades only include good things. In that case, you wouldn't start the game with the enforcer. The weapon you started with would have to be bad in all areas, eg range, refire rate, damage...

But I think that upgrades should have side effects. For example, if you made your weapon instagib, it should get a very slow refire rate. Its just more balanced, and dosen't allow people to get super weapons.
 

Smoke39

whatever
Jun 2, 2001
1,793
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But...

But if they have side effects, they're really just different modes, not really upgrades. Like in Metroid, you start with a puny weapon with a really short range. Then you get the long beam which increases its range. Then you can get the wave beam, or the ice beam, which inrease its power further still. Look at the phasor in U4eT. Every time you get another, it just does more damage.

Anyway, my multimode gun (needs a better name) has two half-modes. It fires the projectiles correctly, but I still need to make the custom projectiles. The gun look quite large and powerful.
 

Smoke39

whatever
Jun 2, 2001
1,793
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0
?

Hey, why'd this die? I'll shout 'PLUM' this time and see what sort of discussion that creates.

PLUM!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

Smoke39

whatever
Jun 2, 2001
1,793
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You cheated!

You edited your last post, didn't you!? It used to say that you were hoping Doug would cry about his thread not reaching 100 posts and how funny that would've been.
 

Smoke39

whatever
Jun 2, 2001
1,793
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Hm...

Maybe it was someone else and they deleted it... I thought it was you though.
Look around near the bottom of your posts. You'll find it.
 

Neuroflare

Brewer - Patriot
Jun 21, 2001
425
0
16
I dunno
wod.beyondunreal.com
my post

How could you edit my post? i realize you are a moderator, but that shouldnt hold so much power as to allow you edit my posts. I'd think that only the moderator of the ENTIRE PuF could do that.
***
I can edit your post like this, but I will NEVER do it again.
 
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Smoke39

whatever
Jun 2, 2001
1,793
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It's Kangus! You gotta trust him! See, he's all 'honest'-like an' good!

****
See, we can do what we want to keep peace on the forum.
-Postal
 
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