The WIP Screenshot Thread!

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Mclogenog

I put the lol in philology
Floating crate?!
There's a crane cable holding it (the crane is above the shot). The angle doesn't do justice.

Bi()ha2arD said:
my haunted map. first lighting tests
Looks good. I'd suggest decreasing opacity on your beams (also maybe make them a little yellow ish to fit with the light source). Gameplay wise, the environment looks rather open. If the player can shoot through the shelves (albeit with some scattered collision) then baddies will be easy pickings. This is doubly true for the top floor above the shelves.
 

Bi()ha2arD

Toxic!
Jun 29, 2009
2,808
0
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Germany
phobos.qml.net
ye, the cones are just for testing, i just copypasted them. they will be replaced. the shelves are more or less stacked with boxes and the like, but you can shoot through them. i dont think its that big of a deal tho as there will be enemies dropping down from above you at the same time.
the upper area originally only were the shelves themselves. i just recently added the wood plates. ill add stuff ontop of that to make it less open later on.
 

evilmrfrank

Banned
Apr 22, 2005
1,631
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www.evilmrfrank.com
Screenshots of a level I'm making for Brothers in Arms Hell's Highway. Map is only about 20% done atm so it will be considerably better looking once it's finished :)

[SCREENSHOT]http://evilmrfrank.com/images/BIAProgressShot1.JPG[/SCREENSHOT]
 

Kantham

Fool.
Sep 17, 2004
18,034
2
38
[screenshot]http://img11.imageshack.us/img11/1381/shapyo.jpg[/screenshot]



Still looks O.K. without BEAST lighting.
 
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Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
3,048
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36
Edmonton, AB
www.dregsld.com
Screenshots of a level I'm making for Brothers in Arms Hell's Highway. Map is only about 20% done atm so it will be considerably better looking once it's finished :)

[SCREENSHOT]http://evilmrfrank.com/images/BIAProgressShot1.JPG[/SCREENSHOT]

I'll be fussy and say that windmills don't really benefit from having a row of trees stand directly in front of them. In fact, typically windmills are placed in the open for better chance of catching wind.
 

Soulwax

Amberlamps
Jul 8, 2009
120
0
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31
Belgium
Are your errors completly solved Ben?

I did a reinstall and I forgot to backup my map (only a couple of hours of work anyway) so I couldn't test wether or not removing the chicken coop solves it.

Also, is it normal that the stock maps only show up partialy in the editor? For example, on TaN all I could see was the empty void with some meshes and actors.
I'd love to check out the maps in the editor just to see how everything worked.
 

evilmrfrank

Banned
Apr 22, 2005
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All of my errors were fixed. It is weird that a single mesh can cause a crash like that but it does seem the chicken coop meshes do crash the editor for some reason... The Brothers in arms levels are split into like 50-60 different submaps. To get the whole level open you need to open P_Tan, it only crashes for me but so does loading up any maps that came with the game for me... Once you open P_Tan just go to the level browser and make sure all the levels are visible.