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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. Bi()ha2arD

    Bi()ha2arD Toxic!

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    [screenshot]http://img156.imageshack.us/img156/8716/zwischenablage1.jpg[/screenshot]

    my haunted map. first lighting tests
     
  2. Mclogenog

    Mclogenog I put the lol in philology

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    There's a crane cable holding it (the crane is above the shot). The angle doesn't do justice.

    Looks good. I'd suggest decreasing opacity on your beams (also maybe make them a little yellow ish to fit with the light source). Gameplay wise, the environment looks rather open. If the player can shoot through the shelves (albeit with some scattered collision) then baddies will be easy pickings. This is doubly true for the top floor above the shelves.
     
  3. Bi()ha2arD

    Bi()ha2arD Toxic!

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    ye, the cones are just for testing, i just copypasted them. they will be replaced. the shelves are more or less stacked with boxes and the like, but you can shoot through them. i dont think its that big of a deal tho as there will be enemies dropping down from above you at the same time.
    the upper area originally only were the shelves themselves. i just recently added the wood plates. ill add stuff ontop of that to make it less open later on.
     
  4. evilmrfrank

    evilmrfrank Banned

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    Screenshots of a level I'm making for Brothers in Arms Hell's Highway. Map is only about 20% done atm so it will be considerably better looking once it's finished :)

    [SCREENSHOT]http://evilmrfrank.com/images/BIAProgressShot1.JPG[/SCREENSHOT]
     
  5. nELsOn

    nELsOn bSnakeCastShadow = True

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    The atmosphere in that shot reminds of Fable 2's sunsets :)
     
  6. Soulwax

    Soulwax Amberlamps

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    Like always, looks amazing!

    I'm loving the color palette.
     
  7. Mozi

    Mozi Zer0 as a number

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    Looking good! I didn't know that hells highway had an editor...
     
  8. Kantham

    Kantham Fool.

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    Looks good Ben. :)

    [​IMG] [​IMG] [​IMG]


    Mirror's Edge is -Still Alive-
     
    Last edited: Sep 9, 2009
  9. Kantham

    Kantham Fool.

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    [screenshot]http://img11.imageshack.us/img11/1381/shapyo.jpg[/screenshot]

    [​IMG] [​IMG] [​IMG]

    Still looks O.K. without BEAST lighting.
     
    Last edited: Sep 9, 2009
  10. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    I'll be fussy and say that windmills don't really benefit from having a row of trees stand directly in front of them. In fact, typically windmills are placed in the open for better chance of catching wind.
     
  11. Slainchild

    Slainchild Gold Member

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    Unless those windmills are powered by trees.
     
  12. Kantham

    Kantham Fool.

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    lol :D It's probably the angle that makes people believe that.
     
  13. evilmrfrank

    evilmrfrank Banned

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    Yea it's just the angle, only the very bottom of the windmill has trees in front of it :p
     
  14. Soulwax

    Soulwax Amberlamps

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    Are your errors completly solved Ben?

    I did a reinstall and I forgot to backup my map (only a couple of hours of work anyway) so I couldn't test wether or not removing the chicken coop solves it.

    Also, is it normal that the stock maps only show up partialy in the editor? For example, on TaN all I could see was the empty void with some meshes and actors.
    I'd love to check out the maps in the editor just to see how everything worked.
     
  15. evilmrfrank

    evilmrfrank Banned

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    All of my errors were fixed. It is weird that a single mesh can cause a crash like that but it does seem the chicken coop meshes do crash the editor for some reason... The Brothers in arms levels are split into like 50-60 different submaps. To get the whole level open you need to open P_Tan, it only crashes for me but so does loading up any maps that came with the game for me... Once you open P_Tan just go to the level browser and make sure all the levels are visible.
     
  16. Thrallala

    Thrallala Wait, if you're here then that means...

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    WIP stuff

    [screenshot]http://img171.imageshack.us/img171/4615/eternity3.jpg[/screenshot]

    [screenshot]http://img171.imageshack.us/img171/5125/eternity6.jpg[/screenshot]
     
  17. Mozi

    Mozi Zer0 as a number

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    Light beams...very niiice! :)
     
  18. Slainchild

    Slainchild Gold Member

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    Map should probably be quite a bit lighter than that if those light beams are that bright.
     
  19. Thrallala

    Thrallala Wait, if you're here then that means...

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    Thanks for the advise :)
     
  20. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

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    The sunlight atleast. Not the whole lighting otherwise bright beams would be out of place.

    Looks nice so far though :)
     

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