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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. Mclogenog

    Mclogenog I put the lol in philology

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    A little [more?] fog would also increase the credibility of the light beams. In reality, the few places I see light beams are either where there's a ton of dust in the air, or a little moisture to catch the lighting, otherwise it just looks like a spot light.

    Good stuff :)
     
  2. Thrallala

    Thrallala Wait, if you're here then that means...

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    Haven't added any fog yet, still very early wip. But yeah, I will keep that in mind.

    Cheers!
     
    Last edited: Sep 10, 2009
  3. vybz

    vybz New Member

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    a days work on DM-Satsui WIP:
    [screenshot]http://i117.photobucket.com/albums/o52/icapz/dm-swip1.jpg[/screenshot]
    [screenshot]http://i117.photobucket.com/albums/o52/icapz/dm-swip2.jpg[/screenshot]
    [screenshot]http://i117.photobucket.com/albums/o52/icapz/dm-swip3.jpg[/screenshot]
    [screenshot]http://i117.photobucket.com/albums/o52/icapz/dm-swip4.jpg[/screenshot]
    [screenshot]http://i117.photobucket.com/albums/o52/icapz/dm-swip5.jpg[/screenshot]
    [screenshot]http://i117.photobucket.com/albums/o52/icapz/dm-swip6.jpg[/screenshot]
     
    Last edited: Sep 16, 2009
  4. evilmrfrank

    evilmrfrank Banned

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    Looks pretty good for a days work
     
  5. raziel31

    raziel31 Active Member

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    Yeah looks good :)
     
  6. evilmrfrank

    evilmrfrank Banned

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    Another WIP shot of the Hell's Highway map.

    [SCREENSHOT]http://evilmrfrank.com/images/BIABarn1.JPG[/SCREENSHOT]
     
  7. Mozi

    Mozi Zer0 as a number

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    @vybz

    Looks good, funny thing is I am working on oriental themed map as well :)
     
  8. Soulwax

    Soulwax Amberlamps

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    @evilmrfrank

    Orgasmic.
     
  9. Ionium

    Ionium New Member

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    I've been refining valhara and conveyor for the IGDA contest:

    [screenshot]http://i54.photobucket.com/albums/g96/Ionium/Valhara1.jpg[/screenshot]

    [screenshot]http://i54.photobucket.com/albums/g96/Ionium/ScreenShot00001-1.jpg[/screenshot]

    [screenshot]http://i54.photobucket.com/albums/g96/Ionium/Conveyor1.jpg[/screenshot]

    [screenshot]http://i54.photobucket.com/albums/g96/Ionium/Conveyor2.jpg[/screenshot]

    [screenshot]http://i54.photobucket.com/albums/g96/Ionium/Conveyor3.jpg[/screenshot]
     
  10. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    Neat outdoor shots.
    The indoor shots show that you need to look at lighting, though. It hurts my eyes looking at them. I would downplay on the extreme contrast you have going on in there, and add more light.
     
  11. SuperAlgae

    SuperAlgae Tritoxa incurva

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    Agreed. The high contrast post-processing gives and interesting effect, but it is just too much for a playable map. This could be a case where a custom post-process material would help, but I am not sure there is any way to build one into a map.
     
  12. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

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    mega-eye-raep

    The post processing looks like it's hiding some very flat lighting. It all looks the same.
     
  13. Kantham

    Kantham Fool.

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    More lights sounds like a good option here, I agree it doesn't look playable.
     
  14. Ionium

    Ionium New Member

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    Well I was just experimenting with a new post processing setting... but I'll keep playing with it.
     
  15. Thrallala

    Thrallala Wait, if you're here then that means...

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    More WIP stuff, same map though.

    [screenshot]http://img27.imageshack.us/img27/4462/eternity9.jpg[/screenshot]
    [screenshot]http://img33.imageshack.us/img33/4194/eternity8.jpg[/screenshot]
     
  16. Firefly

    Firefly United Kingdom is not a country.

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    very atmospheric Thrallala but a little too much bloom. Love the colour.

    DM-SlapAlley (working title)

    The lighting is functional not finished :D
    I may convert this to DOM and JB if I can.
    My Degree course starts very soon so not much free time. :D
     

    Attached Files:

  17. stevelois

    stevelois New Member

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    I must say I love both looks of them. I always like as much the soft, natural, organic looking maps & very constrastful maps. Some don't like the high contrast of your Conveyor but I do like it. Will have to play it to really see if it's playable on my screen but just by the look, personnaly, I love them both :)
     
  18. stevelois

    stevelois New Member

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    Here come the next beta :D I like it already :)
     
  19. Soulwax

    Soulwax Amberlamps

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    A Brothers in Arms Hell's Highway map I'm working on. The design is by Gearbox(It's a level they showed at E3 2006, but it didn't make the final cut and that pissed many fans off because it looked so awesome.)

    I'm 3 days into development. The first street is done in terms of layout. Now I'm gonna focus on decoration, lighting and scripting.

    [Screenshot]http://i34.tinypic.com/idrgir.jpg[/screenshot]
    [Screenshot]http://i37.tinypic.com/168sqrp.jpg[/screenshot]
    [Screenshot]http://i38.tinypic.com/o0dngw.jpg[/screenshot]
    [Screenshot]http://i38.tinypic.com/6ehd07.jpg[/screenshot]
     
  20. xMurphyx

    xMurphyx New Member

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    The left house in the last shot looks a bit too modern to me, with the long windows. Other than that it looks like it has potential.
     

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