1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

    Joined:
    Aug 8, 2008
    Messages:
    1,244
    Likes Received:
    0
    Im going to say i liked them better as they were Thrallala. They looked liked they were coloured depending on the side of the map they were for team colours. If they're all the same it'll be harder to orientate yourself.
    However some contrast would be welcomed, you could always add some blueish lights in the red side and beige/orange to the blue.
     
  2. Slainchild

    Slainchild Gold Member

    Joined:
    Apr 3, 2004
    Messages:
    3,509
    Likes Received:
    0
  3. milb

    milb ****** from Teen Arts

    Joined:
    Feb 12, 2004
    Messages:
    197
    Likes Received:
    0
    uhm...jep

    looks a bit like this terrain map from UT-Classic (PS2)
     
  4. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

    Joined:
    Aug 8, 2008
    Messages:
    1,244
    Likes Received:
    0
    Fires burning on nothing but stone!
     
  5. milb

    milb ****** from Teen Arts

    Joined:
    Feb 12, 2004
    Messages:
    197
    Likes Received:
    0
    It's magic fire ...
     
  6. Thrallala

    Thrallala Wait, if you're here then that means...

    Joined:
    May 11, 2008
    Messages:
    446
    Likes Received:
    0
    [screenshot]http://img297.imageshack.us/img297/241/30031101.jpg[/screenshot]

    No longer available for download-
     
    Last edited: Nov 2, 2009
  7. xMurphyx

    xMurphyx New Member

    Joined:
    Jun 2, 2008
    Messages:
    1,502
    Likes Received:
    0
    Looks very cool.
     
  8. Slainchild

    Slainchild Gold Member

    Joined:
    Apr 3, 2004
    Messages:
    3,509
    Likes Received:
    0
  9. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    wat it 4?

    Looks nice. :)
     
  10. Slainchild

    Slainchild Gold Member

    Joined:
    Apr 3, 2004
    Messages:
    3,509
    Likes Received:
    0
    It's for UT3 Deathmatch. This is the whole island: http://img.photobucket.com/albums/v497/Slainchild/f9a1fc8d.jpg

    I'm messing around with the visual theme in a small area for now, and will continue decorating the rest of it when I'm happy with that. Nothing serious gameplay wise... just felt like messing with terrain + rocks. :p
     
  11. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    Borderlands needs an SDK!!!!! :mad::mad::mad::mad::mad::mad::mad:
     
  12. HedgeMaster

    HedgeMaster New Member

    Joined:
    May 3, 2009
    Messages:
    135
    Likes Received:
    0
    Ok Slainchild, not this one looks really impressive. Actually flawless.
     
    Last edited: Nov 1, 2009
  13. cooloola

    cooloola A good samaritan

    Joined:
    Dec 31, 2005
    Messages:
    776
    Likes Received:
    0
    That's looking really nice Slainchild. Simple yet effective.

    Here's what I've been working on, began importing meshes and lightmaps which is quite boring. Also the lighting looks off so I guess I'm gonna have to tweak the lighting in blender and rebake the whole thing something I'm not particularly looking forward too. But still ambient occlusion and soft shadows are awesome.
    [​IMG]
     
  14. Juggalo Kyle

    Juggalo Kyle Sup brah.

    Joined:
    Mar 23, 2005
    Messages:
    1,290
    Likes Received:
    0
    Yes! So I can start on a map and never finish it! Yay!
     
  15. Mozi

    Mozi Zer0 as a number

    Joined:
    Apr 12, 2002
    Messages:
    3,544
    Likes Received:
    0
    Or have a ton of AI just yelling, "Wat u want!" :lol:
     
  16. barballs

    barballs Packed with Unreal goodness

    Joined:
    May 3, 2003
    Messages:
    331
    Likes Received:
    0
    Too funny :) Still though, an editor would be sweet! Even if only for custom missions
     
    Last edited: Nov 15, 2009
  17. Juggalo Kyle

    Juggalo Kyle Sup brah.

    Joined:
    Mar 23, 2005
    Messages:
    1,290
    Likes Received:
    0
  18. Thrallala

    Thrallala Wait, if you're here then that means...

    Joined:
    May 11, 2008
    Messages:
    446
    Likes Received:
    0
    CTF-Eternity! (wip)
    [screenshot]http://www.freeimagehosting.net/uploads/b09139bd0b.jpg[/screenshot]
     
  19. Mclogenog

    Mclogenog I put the lol in philology

    Joined:
    Feb 8, 2008
    Messages:
    645
    Likes Received:
    0
    Cool stuff thrallala.

    Your ceiling vegetation feels unnatural though. Usually plant life that grows downwards is vine-y or mossy, but you have ferns and shrubs. You also have glowing crystals, so realism isn't a huge concern, but vines covering the facility would look pretty cool.
     
  20. Thrallala

    Thrallala Wait, if you're here then that means...

    Joined:
    May 11, 2008
    Messages:
    446
    Likes Received:
    0
    Thanks for the feedback, I know the plants wouldn't normally be growing like that but I feel like the cave roof would look naked if I didn't decorate it. But I will add some vines and stuff for the facility :)
     

Share This Page