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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. Kantham

    Kantham Fool.

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    So, this is udk right?
     
  2. nELsOn

    nELsOn bSnakeCastShadow = True

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    It is, yes. Why?
     
  3. raziel31

    raziel31 Active Member

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    Cause some textures looks like kinda Quake2 pixellised ones :B :B
     
    Last edited: Apr 10, 2013
  4. nELsOn

    nELsOn bSnakeCastShadow = True

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    Oh yeah, that's the little bit of stylization I wanted to try out on this thing.
    Forgot to mention that in the original post.

    The effect of using the pixelated diffuse maps and detailed normals looks quite cool :)
     
  5. Spiney

    Spiney New Member

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    Nice, just get rid of the weird SSAO and tune down the vignetting.
     
  6. raziel31

    raziel31 Active Member

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    Yar ! Good idea...and don't forget the carebears...:B

    Where is teh dl link ? :B
     
  7. evilmrfrank

    evilmrfrank Banned

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    Current UT3 level I'm working on. About 65% finished atm

    [SCREENSHOT]http://evilmrfrank.com/images/MonkTempleWIP2.jpg[/SCREENSHOT]
     
  8. DarkSonny

    DarkSonny Beware!

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    I see some sexy custom contents here:B
     
  9. Kantham

    Kantham Fool.

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    You did the meshes yourself? Ok, that's impressive.
     
  10. xMurphyx

    xMurphyx New Member

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    Wow. Very cool! I haven't done anything for UT3 so I don't see what's custom and what isn't but everything seems to fit together considerably better than in most of these eastern UT3 maps I've seen.
    I also see great lighting! Realistic but also "UT" at the same time, if that makes sense. :3
     
  11. raziel31

    raziel31 Active Member

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    Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaar i want more :)
    Coming from Evil i doubt all is custom :B :B :B
     
  12. stevelois

    stevelois New Member

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    Looking very nice. Everything blend well, it look & feel just right. I don't like Asian levels except 1 or 2 custom maps but I must say the meshing, lighting, the overall look is really nice. It may be the third Asian map to be add to my collection when you'll release it :D

    Visually, your keeping your standard high, as always :)
     
  13. evilmrfrank

    evilmrfrank Banned

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    Thanks everyone :) Most of the assets are default UT3 assets except for a lot of the cliff/rock meshes that I made custom, Also reimported some of the default UT3 meshes with fixed lightmaps :p
     
  14. raziel31

    raziel31 Active Member

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    Can't wait to run in it ;)
    Where is teh dl lin k ?

    :B
     
  15. evilmrfrank

    evilmrfrank Banned

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    It's only 65% finished so no dl link for you :p
     
  16. Vaskadar

    Vaskadar It's time I look back from outer space

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    My jealousy of your wizardry is present.
     
  17. Vaskadar

    Vaskadar It's time I look back from outer space

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    [​IMG]

    Very early. Models have not been replaced yet, nor has the HUD. Environments are also very early WIP.
     
  18. xMurphyx

    xMurphyx New Member

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    Ladies and Gentlemen, I present to you:

    Light beams (Killing Floor, UE2.5)!

    [SCREENSHOT]http://i.imgur.com/ed03wZF.jpg[/SCREENSHOT]

    They come from the sun, wherever you are on the map:

    [SCREENSHOT]http://i.imgur.com/cwYcc6R.jpg[/SCREENSHOT]

    [SCREENSHOT]http://i.imgur.com/Ark5rZx.jpg[/SCREENSHOT]


    Guess how, mapping wizards! :3

    They're decolayers and far above the ground. The ones farther away are faded out so you only see enough at a time to make cool sunbeams show up around the sun (the ones coming out on top are the ones that "point" to the ground far behind you, the ones on the side are actually parallel but look like they're going to the side because of the perspective, and the ones coming from the bottom of the sun are actually far ahead of you. Far enough so trees and other objects in front of you block them from view.
    All in all, they work just like you would expect sunbeams to work. :)
     
    Last edited: Apr 28, 2013
  19. Luv_Studd

    Luv_Studd Member

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    Looks great!:)
     
  20. evilmrfrank

    evilmrfrank Banned

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    Map is currently 95% finished visually. Hoping to release in about a month or so :B

    [SCREENSHOT]http://evilmrfrank.com/images/DaoistWIP4.jpg[/SCREENSHOT]

    [SCREENSHOT]http://evilmrfrank.com/images/DaoistWIP5.jpg[/SCREENSHOT]
     

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