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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. Vaskadar

    Vaskadar It's time I look back from outer space

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    Suggestion? Cover it up with a grate.
     
  2. nELsOn

    nELsOn bSnakeCastShadow = True

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    Do you mean bots trying to exit the pool? In that case I think the only things you can really do is to have the top of the water volume as close to the edge of the pool as possible (without actually making it clip into other geometry).
    You could also try to put some blocking volumes down with slightly angled tops to make it easier for bots to leave the pool (and for human players as well for that matter).

    Well at least the snails break the fall a bit ;)
     
    Last edited: Jul 16, 2012
  3. UTNOVA

    UTNOVA French cat under acid

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    Yes it's exactly that, when bots fall on water, they have lot's of trouble to exit it.
    Actually the water volumes are 32 uu below the floor. I will try to raise the volume at 8 uu from the edge and see what's happen. Water is one of the key of the map so I hope to fix that...

    THX a lot for this advice nELsOn !
     
  4. UTNOVA

    UTNOVA French cat under acid

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    for those who want take a look on the map and let me some suggestions, it's here . THX to all for your interest ;)
     
  5. xMurphyx

    xMurphyx New Member

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    My 2nd of three rivers is pretty much done now. Two from above, into the little lake, and one flowing out of it. The last one will be a lot less wild.

    But let's not get ahead of ourselves, here's a video of the 2nd one:
    [M]http://www.youtube.com/watch?v=zc477Pb13wo[/M]
     
  6. raziel31

    raziel31 Active Member

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    That's great! ;)

    ''Change the music please :B ''
     
  7. Mclogenog

    Mclogenog I put the lol in philology

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    @Murphy, that looks great (and please make the music in-game)!


    It's been a while since I posted anything, so screenshot:
    The aesthetic work is pretty early, but the design is complete.
    [​IMG]
     
  8. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    I don't really like the tiles on the floor, McLogenog. :B
     
  9. Lord_Porksword

    Lord_Porksword Connoisseur of Bourbon!

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    I really shoud get off my ars3 and haunt these forums more...
    Here's an older WIP for my Ny Leve's Falls remake:

    [​IMG]

    Custom assets by mAlkAv!an over at UoF! (Nali hut, grass etc...)
     
  10. Luv_Studd

    Luv_Studd Member

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    oo ba da!:lol:
     
  11. Vaskadar

    Vaskadar It's time I look back from outer space

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    [screenshot]http://cloud-2.steampowered.com/ugc/900985367804867008/2E4D0FA7374C12D1BB905A255CCD79E9D605F48E/[/screenshot]

    Early pre-alpha shot. Sorta going to be a shipping container-covered artificial concrete island.
     
    Last edited: Jan 22, 2013
  12. Mclogenog

    Mclogenog I put the lol in philology

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    It's been a while since I posted anything here, so here's a UT3 arena level I started two days ago.

    [​IMG]

    [​IMG]

    I'm feeling pretty good about it. Hopefully I'll have it released by the end of the weekend.
     
  13. Wormbo

    Wormbo Administrator Staff Member

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    I hope anyone still remembers Chaos UT. I found it is a good source of inspiration, once in a while:
    [M]http://youtu.be/AMN0aMN8T3U[/M]
    This is one of several hovertanks I'm currently finishing up to give Onslaught communities like Omnip)o(tents and CEONSS something fresh to play with.

    Two other vehicles from that collection are the Nekomata, a standard tank with a hover engine, and the Firebug. Both can be seen along with the Nephthys in this short recording of a bot match:
    [M]http://youtu.be/7aj5NgGkHeA[/M]
    Yes, bots are stupid and have no real idea how to use the Nephthys efficiently. In fact, they generally have a problem with the fixed-forward turrets most of the hovertanks have.
     
  14. RevBillyG

    RevBillyG Taking over the world.

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    Sometimes I should just do another version of andaction.....it's a lot less work

    [M]http://www.youtube.com/watch?v=4DCaCB_dkwg[/M]
     
  15. DarkSonny

    DarkSonny Beware!

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    sexy fun concept jb gaming mate! :)
     
  16. nELsOn

    nELsOn bSnakeCastShadow = True

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    Something I've been working on for the past week or so:

    [SCREENSHOT]https://dl.dropbox.com/u/6154023/Maps/Games/Goodnews/screens/03.jpg[/SCREENSHOT]

    [SCREENSHOT]https://dl.dropbox.com/u/6154023/Maps/Games/Goodnews/screens/02.jpg[/SCREENSHOT]

    [SCREENSHOT]https://dl.dropbox.com/u/6154023/Maps/Games/Goodnews/screens/04.jpg[/SCREENSHOT]

    To be released soon-ish :)
     
  17. DarkSonny

    DarkSonny Beware!

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    Sexy screenshots nelson :)

     
  18. stevelois

    stevelois New Member

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    Lovely :D

    Only thing it need imho is a bit of colors coming from torches or something alike ?
     
  19. xMurphyx

    xMurphyx New Member

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    Love it, Nelson! I also like the inversion that the light sources are blueish cold and the environment is redish warm.
    I think it could use more and stronger lights of that kind.
     
  20. raziel31

    raziel31 Active Member

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    Yep looks cool from the screenies, cant wait to test it ;) :B
     

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