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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. EmoLevelDesigner

    EmoLevelDesigner New Member

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    Here's a very early screenshot of the Truth mod, dated 26.08.2010.
    [SCREENSHOT]http://media.moddb.com/images/members/1/588/587616/Shot1.jpg[/SCREENSHOT]

    The work has just started. I only made the yard and the outside part of the Mansion, but was already inspired to make the intro. After the inside part of the Mansion was done, the intro was moved there. Notice that the windows don't have frames yet.
     
  2. Kantham

    Kantham Fool.

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    That's very emo.

    And Mclogenog, get into L4D mapping! People actually plays that game.
     
  3. UTNOVA

    UTNOVA French cat under acid

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    Not all of us ;)

    A shot from the new map I working on, DM-Brave :

    [​IMG]
     
  4. Wail of Suicide

    Wail of Suicide Member

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    Custom L4D maps probably get less play than even UT3 maps honestly. Never seen a community so content to play the same few crappy maps over and over again as L4D.
     
  5. Kantham

    Kantham Fool.

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    You are highly misinformed.

    View/Download count on Campaigns/Survival maps.
    Such count does not compete with UT3.
     
  6. Luv_Studd

    Luv_Studd Member

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    Not a big deal, but the gray blocks seem too big
     
  7. Mclogenog

    Mclogenog I put the lol in philology

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    Woah! That's looking great. Really love the lighting here, just be sure to bump up the lightmap res on those trims with shadow edges for the final build!

    You might also make a slightly brighter or darker variant of the wall stone material, and mix that in to highlight important areas.
     
  8. Vaskadar

    Vaskadar It's time I look back from outer space

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    It really does look excellent!
     
  9. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    Looking neat, UTNova. That water might be a bit too blue, IMO.
     
  10. xMurphyx

    xMurphyx New Member

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    @UTNOVA: It looks like an oldskool UT map that actually exists somewhere. With plants growing in, lighting all nice and realistic... Very cool!

    I agree about the color of the water though.

    Great idea!

    I like the "prettier lighting" in DM-Dethen, btw. Little subdued compared to the lighting in your other maps but it looks good!:)


    --------------
    Here's a screenshot of the forest level I'm working on for Killing Floor.
    [SCREENSHOT]http://i.imgur.com/apvbY.jpg[/SCREENSHOT]
    and here is a video showing off the river in a slightly more recent version where the atmosphere it closer to what I want in the final:
    [M]http://www.youtube.com/watch?v=qCJeRHW20d0&fmt=22[/M]

    Sorry the quality isn't better. The source video is super crisp but on youtube you can barely make out details in the water. :(
     
  11. Vaskadar

    Vaskadar It's time I look back from outer space

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    Looks like it could be a lot of fun!

    I hope MuskratCastle gets whitelisted soon. That's a superb map, along with Cave.
     
  12. UTNOVA

    UTNOVA French cat under acid

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    THX Mclogenog,
    Yes the trim textures will be rework before final ;)
    The wall stone material is actually on work too.


    Glad you like the map Sjosz,
    I have set the color of the water pool as a "recall" of the ocean color that surrounds the map and to obtain a kind of "tropical" ambient.
    But probably lower a bit the color will not affect the overall visual ;)

    To see what I speak about :

    [​IMG]

    You're right, it's always on my mind to keep an oldschool aspect on design at least.
    THX xMurphyx ;)
     
    Last edited: Jul 11, 2012
  13. Wail of Suicide

    Wail of Suicide Member

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    That's a good point, I forgot L4D is also played for SP/Coop.



    @UTNova - I really like that shade of blue myself. Makes me thirsty it looks so good.
     
  14. nELsOn

    nELsOn bSnakeCastShadow = True

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    That looks nice!
    And I do like the blue water - it's really UT-ish ^^
     
  15. raziel31

    raziel31 Active Member

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    +1 :D

    /me pushes Sjosz and Nelson into a snail crevasse
     
  16. UTNOVA

    UTNOVA French cat under acid

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    So I'll have to find a compromise to please everybody :deadhorse:
     
  17. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    Actually, with the context of the skybox, that water actually looks fine. That first shot I based my statement on was hiding the skybox context. ;)
     
  18. UTNOVA

    UTNOVA French cat under acid

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    So everybody is fine with the water color, that's a good new :lol:
     
  19. WedgeBob

    WedgeBob XSI Mod Tool User

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    I like that little trip to the Caribbean on that map. Perhaps a cruise and a bruise (or a splatter in this case) should be pretty good. Can't wait for the final product!
     
  20. UTNOVA

    UTNOVA French cat under acid

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    :lol: THX WedgeBob !

    A little question, Bots are totally stuck on water pool, I have tested with or without pathnodes on water, no real different.
    Is it something to set or do to make bots easy on water ??
     

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