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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

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    :eek:

    Thanks. If I played KF Id be all over that, looks great :)
     
  2. minifloppy

    minifloppy New Member

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    Hi all, it's been a while since I posted something on the forums. I'm working on an UDK jungle environment for my portfolio right now, built completely by custom assets.

    Lighting and atmosphere are still early WIP. Comments and critique are welcome. :)

    [SCREENSHOT]http://www.minifloppy.it/public/junglenv_01.jpg[/SCREENSHOT] [SCREENSHOT]http://www.minifloppy.it/public/junglenv_02.jpg[/SCREENSHOT]
    [SCREENSHOT]http://www.minifloppy.it/public/junglenv_03.jpg[/SCREENSHOT] [SCREENSHOT]http://www.minifloppy.it/public/junglenv_04.jpg[/SCREENSHOT]
     
  3. PsyXandeR

    PsyXandeR Member

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    Wrong forum. This is Unreal community and not Crysis community. Nah, ;ppls great. ;)
     
  4. minifloppy

    minifloppy New Member

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    Ups, my fault. :D

    For the final level I want to achieve a realistic look while trying to maintain an unique atmosphere. Right now I'm working on models and textures, that's why "Lighting and atmosphere are still early WIP" (and Crysis like). ;)
     
    Last edited: Jan 29, 2011
  5. _Lynx

    _Lynx Strategic Military Services Staff Member

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    Remembering the performance of Epic's night and day map in UDK, I'm curios what framerate do you get on your map :p
     
  6. minifloppy

    minifloppy New Member

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    Yep, that was way too heavy to render! :D

    In my level I'm aiming at 40 fps average and till now I managed to keep fps even a little higher on my i7 920, HD 4890@1680x1050. Keep in mind that this must not really be playable.

    The deal is to keep polycount very low on most plants (20 to 400 triangles for bushes, 600 to 4000 triangles for trees), while using LOD and cull distances to take out unnecessary detail in the distance. Material instances are also very useful (I only have 3 base materials in the level).

    edit: some assets.
    1 - 2 - 3
     
    Last edited: Feb 14, 2011
  7. raziel31

    raziel31 Active Member

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    The content looks gorgeous, please post some new screenies when possible ;)
     
  8. minifloppy

    minifloppy New Member

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    Thanks raziel31 :)
     
  9. DeathoX 8

    DeathoX 8 Beta Toaster

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    Impressionante Minifloppy, really nice looking vegetation!

    The grey fog doesn't look quite right in my eyes, it seems too dark and unsaturated (especially in the second shot) to be suitable to daylight. It might be the textures but the current lighting gives a midday feeling with light yellow lighting, while that fog seems to come straight out of a Silent Hill game ;)
     
  10. minifloppy

    minifloppy New Member

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    Grazie! :)

    Yes, the fog was originally created for a much darker atmosphere, and it doesn't play nice with daylight. Right now I'm trying to go for a dusk setting to create some more contrast and add focus points for the viewer. I'll review the fog when I'll have the lighting right. ;)
     
  11. Juggalo Kyle

    Juggalo Kyle Sup brah.

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    Working on the trim for my old map that I'm finally finishing.

    [SCREENSHOT]http://i.imgur.com/jx3Mo.jpg[/SCREENSHOT]
     
  12. Kantham

    Kantham Fool.

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    OMG ITZ A RAZ3R PR0 MAP THEMZ
     
  13. Juggalo Kyle

    Juggalo Kyle Sup brah.

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    Bonerific right?
     
  14. Bi()ha2arD

    Bi()ha2arD Toxic!

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    I think with pr0 lighting it will look awesome.
     
  15. Juggalo Kyle

    Juggalo Kyle Sup brah.

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    That's what I'm going to shoot for. ;)
     
  16. minifloppy

    minifloppy New Member

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    Interesting idea for that trim. :) Looking forward to a fully lit version.

    Below are some new screen of my jungle level, been playing with lighting/post process. Also I've decided to add some temple-like buildings. I'm quite happy of how this is turning out as it's the first time I model something like this from scratch.

    [SCREENSHOT]http://www.minifloppy.it/public/junglenv_17.jpg[/SCREENSHOT][SCREENSHOT]http://www.minifloppy.it/public/junglenv_18.jpg[/SCREENSHOT]
    [SCREENSHOT]http://www.minifloppy.it/public/junglenv_19.jpg[/SCREENSHOT]
     
    Last edited: Feb 14, 2011
  17. stevelois

    stevelois New Member

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    WOW :D

    Awesomnesss !
     
  18. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

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    Very nice mini. Stupid phone won't give me decent quality but still looks great.

    @juggalo I tried a very similar thing before in early versions of war-flux its possible but so tedious to get it right especially if you have a lot of it. Saying that, if you do put the time in it can look awesome.
     
  19. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    Says the guy who routinely puts thousands of light actors in his levels. :lol:
     
  20. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

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    :lol:

    There's thousands of lights. Then there is trying to light a light strip with spherical or spot lights. Not simple :p

    It'd be no prob in UDk :B
     

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