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The WIP Screenshot Thread!

Discussion in 'Content Releases' started by Juggalo Kyle, Feb 7, 2008.

  1. minifloppy

    minifloppy New Member

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    Thanks :)
     
  2. Bi()ha2arD

    Bi()ha2arD Toxic!

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    Well, thousands of brushes need thousands of lights :mwink:
     
  3. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    Nope. :)
     
  4. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

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    Imma put 100 lights per brush in your map!


    (Actually f-that)
     
  5. Sjosz

    Sjosz (╯°□°)╯︵ ┻━┻

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    Sir, the gloves are off.
     
  6. Juggalo Kyle

    Juggalo Kyle Sup brah.

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    Working more on the trim and some lighting.

    [SCREENSHOT]http://i.imgur.com/nSJuL.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/MOvsO.jpg[/SCREENSHOT]
    [SCREENSHOT]http://i.imgur.com/1S77e.jpg[/SCREENSHOT]
     
  7. raziel31

    raziel31 Active Member

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    Looks really interesting, when can we expect a dl link ? :D

    Idea: from your screenie in the building, perhaps put more wet effect or wet textures on pillar or floor etc... also water drop, water on floor in front of the entrance with envi reflection etc...


    => Tron was there !
     
    Last edited: Feb 16, 2011
  8. Wail of Suicide

    Wail of Suicide Member

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    Small 1v1 or 2v2 level I am attempting to build in 2k4 as a bit of an experiment in 3DSMax cave modeling & vertex painting. I am following the tutorials on Hourences' site on these subjects.

    At the moment waiting for some feedback on the layout, although my biggest concern is going to be how to deal with the aesthetics of these big tall vertical walls without adding more ledges people can jump on, but without disrupting the gameplay space.

    [SCREENSHOT]http://www.wailofsuicide.com/screenshots/heartbreak/b3-shot4.jpg[/SCREENSHOT]

    [SCREENSHOT]http://www.wailofsuicide.com/screenshots/heartbreak/b3-shot1.jpg[/SCREENSHOT]

    [SCREENSHOT]http://www.wailofsuicide.com/screenshots/heartbreak/b3-shot2.jpg[/SCREENSHOT]

    [SCREENSHOT]http://www.wailofsuicide.com/screenshots/heartbreak/b3-shot3.jpg[/SCREENSHOT]
     
  9. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

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    Looking good juggalo.

    Looks nice suicide. Tiling textures are a bit obvious atm tho.

    After remaking my whole layout after the old version had a stupid bug. I decided to trim it all.

    [screenshot]http://img89.imageshack.us/img89/6151/trimz.jpg[/screenshot]
     
  10. Darkdrium

    Darkdrium 20% Cooler

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    The colours remind me of DM-Plunge.
     
  11. Juggalo Kyle

    Juggalo Kyle Sup brah.

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    Hah, yeah, minus the lo-grav.
     
  12. Slainchild

    Slainchild Gold Member

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    Someone should make a post process effect that automatically "trims" all edges of the CSG result...
     
  13. Wail of Suicide

    Wail of Suicide Member

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    [SCREENSHOT]http://www.wailofsuicide.com/screenshots/Unknown1.jpg[/SCREENSHOT]

    UT2004 DM map layout I worked on over the weekend. One of the first times I've ever felt like I got the space sizing / movement scale reasonable for this game.
     
    Last edited: Feb 25, 2011
  14. [VaLkyR]Anubis

    [VaLkyR]Anubis Foregone Destruction

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    Now that's what I call beauty! Keep it up, minifloppy! It looks fabulous so far! :tup:
     
  15. Mclogenog

    Mclogenog I put the lol in philology

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    [SCREENSHOT]http://mclogenog.files.wordpress.com/2010/10/incomplete05.jpg[/SCREENSHOT][SCREENSHOT]http://mclogenog.files.wordpress.com/2010/10/gloriousdawn2.jpg[/SCREENSHOT]

    Just a sketch I threw together tonight.
     
  16. HedgeMaster

    HedgeMaster New Member

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  17. [VaLkyR]Anubis

    [VaLkyR]Anubis Foregone Destruction

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    More of that beautiful environment, please! :D
     
  18. [VaLkyR]Assassin

    [VaLkyR]Assassin Kidneythieves and Poets of The Fall Fan

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    Looks surreal, I like it!
     
  19. cosmix

    cosmix XoXo

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    Still so much beautiful content for that old engine! :)
     
  20. Bi()ha2arD

    Bi()ha2arD Toxic!

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    Old?

    It's totally next gen, yo!
     

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