I switch projects a lotOoh, that looks cool. I thought you were going for a sci-fi environment with lots of techy assets. This is a surprise. Is this going to be a playable level or a render scene?
Loving the look of that barballs. Skeletal mesh or something else?
I switch projects a lot
Anyway this is just made to be pretty. By sci-fi environment so you mean the really white one? If so it's on the backburner, it's for a game I have in the back of my head. I'm trying to write some design docs for it, and hopefully maybe I can get it made.
Coooloola. Gorgeous looking stuff there man!
I've been frustrated by UT3s in ability to create wavy water (like UT2004 and UDK) so this is a quick proof of concept:
[SCREENSHOT]http://pathnode.com/maps/northsea/proofofconcept.jpg[/SCREENSHOT] [SCREENSHOT]http://pathnode.com/maps/northsea/proofofconcept2.jpg[/SCREENSHOT]
Sjosz, what's the lightmap resolution you use for that room with the overhead glass ceiling?
Little update on Gravis, as it's finally coming together lighting wise. This one may likely be done very soon. Also, yay for Steam being annoying with editor screenshots, and my graphics card with ingame ones.
No wonder the lighting looks awesome.
Little update on Gravis, as it's finally coming together lighting wise...