The WIP Screenshot Thread!

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cooloola

A good samaritan
Dec 31, 2005
776
0
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FackmotheringAwesome3.jpg

Started importing stuff, first shot from inside the UDK.
 

cooloola

A good samaritan
Dec 31, 2005
776
0
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Ooh, that looks cool. I thought you were going for a sci-fi environment with lots of techy assets. This is a surprise. Is this going to be a playable level or a render scene?
I switch projects a lot :p
Anyway this is just made to be pretty. By sci-fi environment so you mean the really white one? If so it's on the backburner, it's for a game I have in the back of my head. I'm trying to write some design docs for it, and hopefully maybe I can get it made.
 

barballs

Packed with Unreal goodness
May 3, 2003
331
0
16
43
Arizona
www.redbrick.dcu.ie
Coooloola. Gorgeous looking stuff there man!

I've been frustrated by UT3s in ability to create wavy water (like UT2004 and UDK) so this is a quick proof of concept:

[SCREENSHOT]http://pathnode.com/maps/northsea/proofofconcept.jpg[/SCREENSHOT] [SCREENSHOT]http://pathnode.com/maps/northsea/proofofconcept2.jpg[/SCREENSHOT]
 
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nELsOn

bSnakeCastShadow = True
Aug 18, 2005
1,307
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on a plane
www.nelsonmaps.wordpress.com
I switch projects a lot :p
Anyway this is just made to be pretty. By sci-fi environment so you mean the really white one? If so it's on the backburner, it's for a game I have in the back of my head. I'm trying to write some design docs for it, and hopefully maybe I can get it made.

No, no, I meant the one with the drapes. The other, untextured shot you posted looked like it was going to be sci-fi somehow :)
 

Vaskadar

It's time I look back from outer space
Feb 12, 2008
2,689
53
48
35
Fort Lauderdale, FL
[screenshot]http://i179.photobucket.com/albums/w284/DarkOpsViperX/ScreenShot00007-3.jpg[/screenshot]

More work on the underwater place. Trying to keep a clean appearance. BSP lighting be damned.
 

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
3,048
0
36
Edmonton, AB
www.dregsld.com
Little update on Gravis, as it's finally coming together lighting wise. This one may likely be done very soon. Also, yay for Steam being annoying with editor screenshots, and my graphics card with ingame ones.

[screenshot]http://img153.imageshack.us/img153/9013/fulllighting1.jpg[/screenshot]
[screenshot]http://img810.imageshack.us/img810/3310/fulllighting2.jpg[/screenshot]
[screenshot]http://img545.imageshack.us/img545/5205/fulllighting3.jpg[/screenshot]
[screenshot]http://img808.imageshack.us/img808/5443/fulllighting4.jpg[/screenshot]
[screenshot]http://img145.imageshack.us/img145/1341/fulllighting5.jpg[/screenshot]
[screenshot]http://img829.imageshack.us/img829/6039/fulllighting6.jpg[/screenshot]
[screenshot]http://img600.imageshack.us/img600/4722/fulllighting7.jpg[/screenshot]
[screenshot]http://img18.imageshack.us/img18/5386/fulllighting8.jpg[/screenshot]
 

TurdDrive

sam k
Oct 31, 2008
3,445
2
38
WALES
Coooloola. Gorgeous looking stuff there man!

I've been frustrated by UT3s in ability to create wavy water (like UT2004 and UDK) so this is a quick proof of concept:

[SCREENSHOT]http://pathnode.com/maps/northsea/proofofconcept.jpg[/SCREENSHOT] [SCREENSHOT]http://pathnode.com/maps/northsea/proofofconcept2.jpg[/SCREENSHOT]

Check the Slime in Deck. Its wavy water. (at least on UDK)
 

Cr4zyB4st4rd

I make awesome ©
Aug 8, 2008
1,244
0
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P'Boro, UK
This is still more WIP then finished. There is no final lighting yet.

[screenshot]http://img208.imageshack.us/img208/6244/fullq.jpg[/screenshot]