[screenshot]http://img824.imageshack.us/img824/3083/highresscreenshot00007.jpg[/screenshot]
Oh go on then.
This has no real lighting in it*
And completely subject to change
Like the way you did the floor tiles. SM or brushes?
[screenshot]http://img824.imageshack.us/img824/3083/highresscreenshot00007.jpg[/screenshot]
Oh go on then.
This has no real lighting in it*
And completely subject to change
A preview of a little something I was working on over the weekend.
I wanted to ask if the rocks on each side of the passage are coming with UDK or there are custom made ? I like them so much
Looks good Mozi, I'd suggest adding a little on the side of architecture to break up parts that are flat. Tons of horizontal architecture and nearly zero vertical architecture
Lovely. It reminds me of a lot of things, but I can't say I've ever seen something quite like this. I too dig the pipe-work.[screenshot]http://mclogenog.files.wordpress.com/2010/11/wipscreenshot_01.jpg[/screenshot]
More playing around in UDK, this time inspired by Marc Caro's work.
It's definitely incomplete (see upper right) but fun so far.
EDIT: More progress, different angle. Updated the original screen too.
[Screenshot]http://mclogenog.files.wordpress.com/2010/10/wipscreenshot_02.jpg[/Screenshot]
@Cosmix: Looks very nice!
I think those techy looking supports of the silo-thingies need something to top them off properly. They kind of look purposely cut-off right now. Not that I would notice playing the game.
Nice work there again Digging the pipe work.
Thanks guys!Lovely. It reminds me of a lot of things, but I can't say I've ever seen something quite like this. I too dig the pipe-work.
It reminds me a little of Frank Lloyd Wright's Textile-block houses from the mid 1920s. Architecturally it looks like it may need horizontal or diagonal support beams near the ceiling, but otherwise it's looking quite nice!Scene I'm working on ATM, about 70% done that's not taking into account all the UV mapping and texture stuff I'm gonna have to do. After it's all done I'm gonna begin importing it into UDK and lighting. The red things are drapes that I'm gonna sprinkle around to give the scene more punch.
[screenshot]http://i404.photobucket.com/albums/pp127/WaelBenDhia/FackmotheringAwesome.jpg[/screenshot]
Thanks. The screenshot there is is very incomplete, the complete version will look a lot more structurally solid. I just wanted to get some feedback on the style. Anyway I've started importing some stuff, I'll upload a screenshot from inside the UDK sometime in the next few days.Thanks guys!
It reminds me a little of Frank Lloyd Wright's Textile-block houses from the mid 1920s. Architecturally it looks like it may need horizontal or diagonal support beams near the ceiling, but otherwise it's looking quite nice!