Flag goes just below the team logo decal on the wall in red base (So on the catwalk.)
I'd still appreciate the help for the team banner, it's unlit right now and it sucks :/
Hopefully I can do the rest of the map in similar theme and finish it (That would be my second map released)
Yeah thanks that's really cooli just found something yesterday, it in UN-Flags. i dont know if its usable
WIP Screenshot thread now with WIP Video!
[m]http://www.youtube.com/watch?v=HFbIrr3HN8s[/m]
Sped up x4, so that animation is much more subtle in game. Basically it's supposed to be a hologram of a CTF map im working on, and this gives a rough idea of where the flags are in the map. Currently using 7 trigger volumes, but can add more if i need to make it more pleasing. But im not trying to make it pin point accurate.
Cheers Animus, new banners.
Fake bounce light might be a little too strong but otherwise I'm quite satisfied with the result
I took some print screens of the banner texture (Not the material) in 1024x1024 thumbnail resolution as well as others of the team logos in UN_Team (The hologram ones, not the paint decals), a rather long pass through GIMP for both of them (I'm not very good with it so I take my time) and the result is this.
For some reason when I did this trick to do the "Export Texture" function it didn't actually do anything so I had to do the print screens.
I had asked Kantham to do it before but I had taken print screens of the materials and so the result was not 1024x1024 and unusable. Still thanks to him or I wouldn't have tried print screen.
Also these are Skeletal Meshes only from what I could tell, so I had to set up a uniquely dynamic light right in front of them or otherwise they would appear totally black.
So I've made some terrain but upside down for the natural rock ceiling here. And as you can see, it's mostly black regardless of the settings I use.
[SCREENSHOT]http://img708.imageshack.us/img708/4831/invertedterrain.jpg[/SCREENSHOT]
This is how I want it to look like (Disabled the BSP lighting channel so it's before a rebuild lighting which makes it black again.)
[SCREENSHOT]http://img837.imageshack.us/img837/211/invertedterrain2.jpg[/SCREENSHOT]
Now I don't believe I'm the first one to have done such a silly thing to make a cave-like ceiling (I'm pretty sure I read a tutorial on it somewhere) so how do I fix this thing?
Precision: It's the same terrain actor used to make the natural ceiling in different parts of the map, and in between those parts I used the Visibility tool to make the terrain I didn't need disappear. There is BSP "under" the terrain ceiling, which is lit correctly (As I have Cast Shadow on the terrain disabled.)
It reacts fine to dynamic lights like the Transloc beacon.