The WIP Screenshot Thread!

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Darkdrium

20% Cooler
Jun 6, 2008
3,239
0
36
Montreal
I played with the lighting and post process and I like the results but I could still use some feedback.
I like the architecture, but the lighting mesh is overused and there is no cohesion for the lighting. It looks all over the place, almost skittles-like (But with much more desaturation.)
I think you should focus on using less colours and most definitely not green and red together, or yellow and blue together..
Sorry :(
 

cooloola

A good samaritan
Dec 31, 2005
776
0
0
34
I SEE DEFAULT TEXTURE!!!11!11

Nah, seriously: Looks really nice! But ye, the mesh is a bit overused. Maybe rotate it around a bit?
I like this shot more than the previous. The lighting has more variation. I suggest using a different, smaller mesh for some of the lights. The one you have is good, but it is a little too much when used in large quantity.

I also like the architecture in this shot. The thick walls with sightly arched doorways gives it a good weight and presence.
Cool that was exactly the feel I was going for. And I'll mess about in blender and see if i can come up with a different light mesh that fits the theme. If all fails I'll just go with the old trusty torch.
Other than some color changes that could be made you can try making your lights brighter and shrink the light radius. As it is the light sources looks super bright and the light coming out is extremely dim looking.
I'll fix the brightness and if you have any suggestions for the lighting I'm listening, in the mean time I'll fiddle around with the colors some more.
 

moonflyer

Member
Jun 2, 2003
402
0
16
Shanghai,China
lichong.blogbus.com
DM-Glacial_TexUnlit01.jpg


With new textures now you can see where I am going for the whole visual style of DM-Glacial.
 

mjl86

New Member
Feb 7, 2010
10
0
0
After a few hours I've got a basic layout...going to add some buildings soon

dmoasis1.jpg
 
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