Arguing from a Protoss perspective, isn't this pretty easy to hold off with a standard 1 gate core build? The typical opening units are Zealot, Stalker, Sentry, in that order.
I will agree 10 pool is a difficult timing to judge as protoss (not early enough to warrant 10-12 gate, not late enough to warrant fast expo or techbuilding every time, so your counter build depends on intensive scouting), but one single sentry will completely nullify this attack.
As soon as you spot the baneling nest, your next unit will be another sentry: infinite walled ramp, at least until P has enough units to hold it off.
Once that happens, the match just falls into the default ZvP pattern: Protoss confined in base until Templar/Colossus+2weapons, then it's up to Zerg to defend their expos.
How does it fare against agressive Protoss openings like 2gate harass? On what maps is this effective/less effective? Can you defend against something like 1gate stargate voids?
I'm posting out of curiosity btw, not bashing. It's nice to see Zerg do something besides 7RR or 14h/15p for once.
I will agree 10 pool is a difficult timing to judge as protoss (not early enough to warrant 10-12 gate, not late enough to warrant fast expo or techbuilding every time, so your counter build depends on intensive scouting), but one single sentry will completely nullify this attack.
As soon as you spot the baneling nest, your next unit will be another sentry: infinite walled ramp, at least until P has enough units to hold it off.
Once that happens, the match just falls into the default ZvP pattern: Protoss confined in base until Templar/Colossus+2weapons, then it's up to Zerg to defend their expos.
How does it fare against agressive Protoss openings like 2gate harass? On what maps is this effective/less effective? Can you defend against something like 1gate stargate voids?
I'm posting out of curiosity btw, not bashing. It's nice to see Zerg do something besides 7RR or 14h/15p for once.
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