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Sneak Peek...

Discussion in 'Infiltration Development' started by ecale3, Jan 22, 2004.

  1. Bushwack

    Bushwack Avenged Sevenfold...

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    Hey Ecale/DrJ, how are you getting the screenshots for posting on here, becuase i have a 'finished' pistol model id like some feedback on?
     
  2. Dr_Strangelove

    Dr_Strangelove http://www.jeremycox.com

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    Is that after converting to 3 sided polys? I noticed in your screenshots that they are almost all 4 sided.
     
  3. Specter

    Specter Infiltrator

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    If you are wondering how to post screenshots, you can just use the "Attach Files" feature when you post. They will automatically generate a thumbnail.

    Speaking of screenshots, I have some renderings of Iron Sights that I made. The one on the left is the M24 SWS iron sights (220 polygons). The one on the right is the Barrett M82A3 iron sights (108 polygons). They will definitely need a little scaling when they are added to a model.
     

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  4. Bushwack

    Bushwack Avenged Sevenfold...

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    I know how to post attachements, i was referring to actually taking the screenshots in the renderer, or a screencap from the windows desktop etc, as far as i can tell there is no 'screenshot' function in any of the drop down menus in Wings 3d....and im really not familiar with Windows all that much, soooooooo....id like to reask my question:D
     
    Last edited: Feb 8, 2004
  5. Specter

    Specter Infiltrator

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    I don't know much about Windows either, since I don't use it. However I do know that if you want to take a screencapture of the desktop you can press the "print screen" key. It will copy an image of the screen to the clipboard. Then you need to paste the image into some kind of paint program. I hope that helps.
     
  6. keihaswarrior

    keihaswarrior New Member

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    BW, on your keyboard there should be a key that has "Prt Scr and Sys Rq" on it. Press that button. Print Screen copys the screen shot to the clipboard. So then go into Paint or any other graphic editor and go to "paste". Your screen should show up then. Lastly, make sure to save it as a .jpg

    Edit: Bah.. Specter types faster....
     
    Last edited: Feb 8, 2004
  7. Bushwack

    Bushwack Avenged Sevenfold...

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    Thank you for the help, but in the meantime since i posted my inquiry, i found the function in the program i needed, heres a render of the 40 cal variant of the P7M10 from Heckler and Koch............its finished with the exception of the ejection port on the right side of the upper reciever, i havent quite figured out how to drilla hole in a model yet, nor if its possible with the program im using{would hate to have to remodel with the ejection port}, or whether it would be done with the skin.
    Thats my first attempt at modellling anything, ever. its high poly, since i wasnt attempting to make a low poly one, just learn the program.

    lemme know what you guys think.

    im also starting work on a G36 variant and an HK UMP, all complete with attachments.

    BW out!
     

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    Last edited: Feb 8, 2004
  8. Specter

    Specter Infiltrator

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    It looks good Bushwack. The ejection port would probably look the best if you modeled it. I don't know how the program you use works, so I don't can't really give you any tips on how to add the ejection port.
     
  9. Bushwack

    Bushwack Avenged Sevenfold...

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    Yet another model, its a G36, please post feedback.
     

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  10. keihaswarrior

    keihaswarrior New Member

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    They look good Bush. :nag:-- Now model one for INF!!-- :nag:
     
  11. Bushwack

    Bushwack Avenged Sevenfold...

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    and a BETA mag, for whatever rifle you want it for, preferably a 5.56....

    and what do ya mean KW, model one for INF, isnt that what i am doing????

    I make em, someone else whos better with lowering the polys can have the files,and on to anim and coding and so forth. i dont even have a clue as to what kind of poly count an INF model should have.

    or make em yourself :p
     

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    Last edited: Feb 9, 2004
  12. keihaswarrior

    keihaswarrior New Member

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    Oh, I didn't know it was easy to lower the polycount like that. I just meant you should model one for INF in terms of polycount and stuff. I think that for INF, the 1st person model should be about 1000 3 sided polys and the 3rd person model around 200 or 300. Thats just what I heard tho, so I don't really know what I am talkin about.
     
  13. Freon

    Freon Braaaaiinss...

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    Bushwack, are you planning to texture them?
     
  14. Bushwack

    Bushwack Avenged Sevenfold...

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    Actually Freon, i know next to nothing about texturing or skinning, i was hoping someone else could take a hand off of these models and skin them and then someone else could code them into game animate etc.

    Know anyone like that ;)
     
  15. Gnam

    Gnam Member

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    Ecale, what kind of AK are you trying to make? Right now it looks very ambiguous. Pay close attention to the buttstock, fore-grip, and flash hiders of each model, as they can be disgnificantly different. These pictures should help you compair. BTW, they came from http://world.guns.ru/main-e.htm and I put an 'r' at the end of a couple to stand for "reverse" meaning I mirrored the image to make the gun face the other way from the original (so they all match).

    Bushwack, your G36 model looks good. The angles on the pics you took make it a little difficult to make out though. If you had a regular side view pic it might help us to make suggestions. I don't think there's much to change though, it seems pretty flawless. The main thing I'm confused about is the flash hider; the one I've seen in pics on HKPro looks much different. Also, the stock apears a little thin toward the rear and a little wide in the front, but it might just be the angle of the pics, or polycount restrictions. The only other nitpick I can think of is the handgaurd seems a little flat/boxy, but it might just be me.

    Good job though guys, I have to applaud you for your efforts. Can't wait to try them in-game.
     

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    Last edited: Feb 10, 2004
  16. Bushwack

    Bushwack Avenged Sevenfold...

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    Gnam: the flash-hider was a best guess, as i know what the real one looks like, i adlibbed the one on the model, restrictions with the renderer, cannot make cutouts, and the G36 is rather low poly compared to the first one i made of the P7m10. Ill post side profile pics when i get a chance.

    The handguard is pretty close to the G36 i have at hand though, since i field stripped both weapons right next to me on the table as i made the models {could get REALLY technical and make each piece :p}

    thanx for the positive feedback too guys.

    in the meantime, someone gets a cookie if they can tell me waht this weapon will be when its finished....{really easy}
     

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  17. Bushwack

    Bushwack Avenged Sevenfold...

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    heres the redone sideviews of the G36............
     

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  18. DamienW

    DamienW I'm no stranger to sarcasm, sir

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    You mean the one on the screenshot named "Uzi.jpg" ? :D

    Bushwack, i'll repeat it : Beppo advised not to bother modelling anything he may have fired during his military service. This includes a G-36. Proceed if you feel like it, but keep in mind that if he said something, he probably had a damn good reason.

    This pistol you modeled looks funny. What kind oif firearm is it / what are its uses / does it have anything special ?
     
  19. ecale3

    ecale3 Sniper - May be harmful to your health.

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    Real quick BW. I would suggest not showing the picks using wings 3d's rendering engine, since the engine is terrible and can make the models look really funny. Just post it in the workmode.
     
  20. [C22]-Acolyte

    [C22]-Acolyte Ai kotoba afuro to gunsou!

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    Well. Since everyone else is showing their models here, I think it's time to show my own or rather a collaboration between me and CorvusCorax.

    Here's the Sako RK95 with Reflex supressor
     

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