Of course! Not only won't you care, but I daresay you'll enjoy the crap too
Personally I find it a bit strange that an "offliner" would buy UT3 in the first place... but that's just me.
So what's so great about Steam? Others have tried explaining but there still seems to be some confusion, so I'll take a crack at it. Which ones are really "worth it" is of course subject to personal preferences, but here's my list:
- Easy Purchase & Installation
What's the big deal when the games sold through digital distribution should be much cheaper to buy by default ?[*]Great Sales - ...
until Valve decides that you were cheating or banned your account by accident.[*]No CD's or Keys - Once you own something, you own it forever.
Do the words : "First Time Right" mean anything to you ?[*]Auto-Updates - Never worry about searching for patches...
I guess I should be asking 'what are friends and why would I want them?'[*]Friends List - Contact list of people you play with.
great ... yet another VoIP/IM-system to add to the dozen already available.[*]Built-In IM & VOIP - One of the really nice things is that it has a "community" overlay available from in-game for any game that it supports (which is most games, even if they're not sold on Steam). You can fire up a chat window w/ friends from in-game, or use their excellent VOIP. Crystal clear and no increase in lag that I can see. You can even browse the web in-game.
I suppose no one has ever used an electronic agenda ?[*]Community - It's easy to start your own Steam groups, or join existing ones. There's a ton of them for all kinds of things, or start one for just you and your friends. Get a homepage for it. Easily browse group game servers, and what group members are currently online. Get a feed of group updates and announcements. Get a prompt when a group "event" starts (like a scheduled game).
[*]Achievements - I put these last for a reason. People like to hype them, but they're really just there for fun and bragging rights. It's not a reason to go Steam vs. retail. Although some Valve games do give you real in-game benefits from certain achievements (like unlocks in TF2). But they're still fun.
Personally I find it a bit strange that an "offliner" would buy UT3 in the first place... but that's just me.
Yeah ... except when you happen to buy the game before the 'official' releasedate.
And then there's the time you need to wait before the game is 'validated'.
Plug&Play ? Nothing beats a console.(period)
Steam lets you pre-download the game so that every gamer in the whole world gets the game at the same time. I find this approach fair and theres a bigger chance that your favorite SP game experience will be spoilerfree.
What's the big deal when the games sold through digital distribution should be much cheaper to buy by default ?
Especially when it is a given that 'real' games have a margin of 50% ...
The big deal (atleast for me) is that i finally will have enough people online to play my favorite FPS game with.
until Valve decides that you were cheating or banned your account by accident.
Good luck trying to play any of your games ...
If you dont cheat i think the risk for getting banned is minimal and if it still happens im sure you just need to contact Valve to sort it out.
Do the words : "First Time Right" mean anything to you ?
Besides ... how many patches did UT have and was it really that difficult to be notified of them ?
Heck ... they've got in-game patch-announcements these days.
"First Time Right"? cmon, have you ever played a game that hasnt needed patches?
Even Console games are patched like mad these days.
And i prefer DLC as a way to encourage paying customers so in the future there might be more updates to games than we have now.
I guess I should be asking 'what are friends and why would I want them?'
Seriously ... isn't MSN or Skype good enough ?
I've never given a *beep* as far as game-statistics and other e-penises are concerned, so I'm not sure why it is interesting to see the stats of your friends.
IMHO playing my favorite game with friends are the icing on the cake.
great ... yet another VoIP/IM-system to add to the dozen already available.
Why can't people stick to just one instead ?
Well, if everyone uses Steam we will "stick" to the same VoIP
I suppose no one has ever used an electronic agenda ?
as do the console-versions ... same stuff
there's in-game unlocks as well, although few games advertise these as part of the 'public' achievements.
btw : if off-line were a real option for Steam-contaminated games then why do all such games list 'internet-connection' as a minimum requirement ?
Steam effectively loses any 'plug&play'-advantage as soon as you can not connect on-line.
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What use is Steam if it succeeds in fragmenting the already tiny pc-community even further ?
Unless it does allow you to see 'non-Steam' friends playing etc ... which I doubt.
I think Epic realised that the future is the way Valve is supporting their games and customers. Im not too happy about fragmenting an already suffering community like UT3 either but if this means a brighter future i guess its a must.
Actually, I would've listed this as a reason in FAVOR of Steam. Every time I've bought a game via Steam prior to release, it's been pre-loaded on my system. Once officially released/unlocked, it only takes a few minutes to validate and I'm playing LONG before anyone standing out in the cold in line at midnight. By the time I'm playing, they're probably still standing at the register. They still have to drive home, boot up, load CD's, etc.Yeah ... except when you happen to buy the game before the 'official' releasedate. And then there's the time you need to wait before the game is 'validated'.
That there's what we call "free market." I think everyone was a bit disappointed when they saw that games were still the same price on Steam, but obviously it hasn't affected it's appeal. I'd say it's so for 2 reasons: First (and most importantly), it doesn't matter how much it costs them. All that matters is what the market will pay. And obviously people don't mind paying the same price for convenience and added features. Second is that publishers wouldn't sign up w/ Steam if they knew that the prices would be undercutting their other outlets and sabotaging their other deals.What's the big deal when the games sold through digital distribution should be much cheaper to buy by default?
Never heard of this happening. Steam bans are pretty rare, and you've got to do something pretty F'd up to get banned. If you scour enough boards I'm sure you'll find someone whining about being banned for no reason, but I guarantee you they were a "1337 h4Xor!!!" who just got caught. Just d/l the games and play them and you'll never have a problem.until Valve decides that you were cheating or banned your account by accident. Good luck trying to play any of your games ...
Name a single PC game worth playing that's never been patched. Just one. Doesn't happen. Is it "difficult" to patch? No, but it's one more thing I don't want to deal with. But with Steam you never even lift a finger; it's all automatic.Do the words : "First Time Right" mean anything to you? Besides ... how many patches did UT have and was it really that difficult to be notified of them ? Heck ... they've got in-game patch-announcements these days.
No, MSN and Skpe aren't good enough. Mainly b/c not all my gaming friends are on them (they ARE on Steam, however), and their status doesn't change in those clients when they jump into a game. MSN will never tell you "UserX is now online playing Left 4 Dead. Click here to join." And if I IM someone on any of those clients when they're playing, they'll never see it. I'd love for everyone to use the same client/service. Good luck with that.Seriously ... isn't MSN or Skype good enough? great ... yet another VoIP/IM-system to add to the dozen already available. Why can't people stick to just one instead?
A connection is required for install and initial validation. After that you can go offline. And if you live in a world so devoid of Net access, how did you manage to post here? *scratches head*btw : if off-line were a real option for Steam-contaminated games then why do all such games list 'internet-connection' as a minimum requirement? Steam effectively loses any 'plug&play'-advantage as soon as you can not connect on-line.
On the contrary, I think it's uniting the PC market as everyone is gravitating to this single framework for game distribution, multiplayer, and community. And yes, it does allow you to see 'non-Steam' friends. If they d/l the client and add non-Steam games to their games list, I'll see when they're online and it'll tell me when they're "Online, playing non-Steam game <game name>."What use is Steam if it succeeds in fragmenting the already tiny pc-community even further? Unless it does allow you to see 'non-Steam' friends playing etc ... which I doubt.
For now, the online subsystems in UT3 will continue to use Gamespy.So I'm kinda confused here still.
Does this mean Epic is kicking Gamespy to the curb and replacing the backend with Steam? Or are we just registering our keys on steam here?
PC's have always beaten consoles over anything, so what you have to install a game and on Steam it "validates" so do legal copies of console games. And you also have far more loading screens in console games.Yeah ... except when you happen to buy the game before the 'official' releasedate.
And then there's the time you need to wait before the game is 'validated'.
Plug&Play ? Nothing beats a console.(period)
What's the big deal when the games sold through digital distribution should be much cheaper to buy by default ?
Especially when it is a given that 'real' games have a margin of 50% ...
Yeah but an in-game annoucement means you have to exit the game, apply the patch and go back in, why not just have it patched before you can go in?Do the words : "First Time Right" mean anything to you ?
Besides ... how many patches did UT have and was it really that difficult to be notified of them ?
Heck ... they've got in-game patch-announcements these days.
does MSN or Skype show you the server your friend is playing in? Pop-up ingame and tell you about a message? allow you to join your friend on the same server?I guess I should be asking 'what are friends and why would I want them?'
Seriously ... isn't MSN or Skype good enough ?
I've never given a *beep* as far as game-statistics and other e-penises are concerned, so I'm not sure why it is interesting to see the stats of your friends.
depends on the game, most require an internet connection for activation.btw : if off-line were a real option for Steam-contaminated games then why do all such games list 'internet-connection' as a minimum requirement ?
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What use is Steam if it succeeds in fragmenting the already tiny pc-community even further ?
Unless it does allow you to see 'non-Steam' friends playing etc ... which I doubt.
Hate to break it to ya bud, but you spent an extra $10 for nothing. Steam does the exact same thing; lets you play w/o a connection and download & install on other systems just by logging on.I bought UT3 through Impulse. It cost 10 bucks more, but I don't have to log in to play it. I just get paranoid that if I can't get an internet connection I won't be able to play steam purchased games.
Yeah ... except when you happen to buy the game before the 'official' releasedate.
And then there's the time you need to wait before the game is 'validated'.
Plug&Play ? Nothing beats a console.(period)
What's the big deal when the games sold through digital distribution should be much cheaper to buy by default ?
Especially when it is a given that 'real' games have a margin of 50% ...
until Valve decides that you were cheating or banned your account by accident.
Good luck trying to play any of your games ...
Do the words : "First Time Right" mean anything to you ?
Besides ... how many patches did UT have and was it really that difficult to be notified of them ?
Heck ... they've got in-game patch-announcements these days.
I guess I should be asking 'what are friends and why would I want them?'
Seriously ... isn't MSN or Skype good enough ?
I've never given a *beep* as far as game-statistics and other e-penises are concerned, so I'm not sure why it is interesting to see the stats of your friends.
btw : if off-line were a real option for Steam-contaminated games then why do all such games list 'internet-connection' as a minimum requirement ?