reflection on scope system

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Taque

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I hope you guys realize that when you're pleading to yurch regarding rav3, you're just talking to his big fat hand extended towards your face. Hasn't he already officially announced that he has better things to do? :p

As for the nades, I've never had a problem using them, even throwing them at sharp angles through doors and windows. Yeah sure, everyone screws up sometimes, but c'est la vie. Burger has it right, practice overcomes this.
 

gal-z

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If u wanna solve the nade problem u have to try removing/reducing their freeaim and see if it feels more real, and if it doesn't, find another solution (which isn't a crosshair or something stupid of that sort :p).
 

- Lich -

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Psychomorph said:
Oh, I didn´t knew.


But in real life it is easier on smalled ranges than in INF, why making it harder than it is?

Because you can make mistakes in real life. In general it may be easier, but i can always happen that you fumble...bad luck or something. So making it a little harder in game sounds a good way to go for me.
 

keihaswarrior

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- Lich - said:
Because you can make mistakes in real life. In general it may be easier, but i can always happen that you fumble...bad luck or something. So making it a little harder in game sounds a good way to go for me.
That is a terrible argument for a clumsy horrible method for throwing/aiming grenades.

Even with the freeaim removed, players will still make mistakes. Currently, the system just sucks. Not only is it incredibly frustrating for new players, it causes experienced players to make waaay more mistakes than is realistic.
 

keihaswarrior

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N'kEnNy said:
Actually free-aim on the grenades is definitly a way to keep grenade spam under control.

Think about it.
LOL ... what?

Does that mean you think that nade spam is "under control" right now? I see a lot of spam... not that it bothers me though.
And you think that removing the freeaim from nades is going to magically make players spam more??

If ANYTHING, it will decrease spam. Since players will be able to achieve with one well placed nade, what they needed three spammed nades to achieve before.

Not that nade spam is a problem right now, but the only effective way to decrease it is to give players fewer nades. You do that by raising the M67's bulk.
 

N'kEnNy

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edit: First things first: Sorry about the offtopic nature of this post.

keihaswarrior said:
LOL ... what?

Does that mean you think that nade spam is "under control" right now? I see a lot of spam... not that it bothers me though.
And you think that removing the freeaim from nades is going to magically make players spam more??

If ANYTHING, it will decrease spam. Since players will be able to achieve with one well placed nade, what they needed three spammed nades to achieve before.

Not that nade spam is a problem right now, but the only effective way to decrease it is to give players fewer nades. You do that by raising the M67's bulk.

Consider this:
Its easy to bring Grenades in infiltration. Due to map design players can often guess at the general location of the enemy. Thus they can easily saturate an area with grenades, with relatively high degree of success.

With more accurate grenade throwing/usage it becomes easier to place grenades exactly where you want them. In addition to that some of the risk connected to throwing a grenade is removed. In addition to that the "time" a regular players spends to throw a grenade is decreased. (as aiming is easier). Which means that even more grenades 'could' potentially be thrown, with higher accuracy, thus greater saturation effect. Giving potential spammers even better coverage.
 
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Taque

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don, you're so french. :lol: I can't believe nade spamming somehow entered this conversation. Is it really that hard to aim these nades with the current system? As for the argument that accurate nades will increase spamming (!), I argue that INaccurate nades leads to spamming because if a nade doesn't hit where you want it to, you're likely going to throw another. I don't think that this (freeaim) will affect nade spamming one way or another. Those that want to spam will spam, those that choose accurate nading will do not.

Edit: Wait, are you guys holding down fire and THEN wobbling around to attempt to aim a grenade? I was just rereading one of the posts about "speed" of accurate grenades and thought that that's the hard way to do it. :p
 
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N'kEnNy said:
With more accurate grenade throwing/usage it becomes easier to place grenades exactly where you want them.
Nobody (at least not me) is speaking about more accurate grenade throwing, but about a more confortable throwing system. You cant throw the grenade like shooting a rifle, so they should be something to make it less accurate, but comfortable enough, to use it like you want and not to have a charged nade and to ask yourself where the nade is aiming at, due to freeaim.