The lack of interest to use Scopes/ACOGs myself and the complaints of many players made me think about it for quite a while... here is what I figured...
The current system does (IMO) involve less skills than other aspects of INF:
A skilled player will need as much time as a complete noob (with 30 min. practice) to put a full mag of well placed shots at a distance target (i.e. with PSG at 400m on shooting range) and won't be a lot closer to bullseye. Of course shooting moving targets etc. requires more skills but all in all I think the current system is not very rewarding to most players and probably not that perfect in terms of realism either.
I'd really prefer a system that
1.) doesn't give 100% accuracy with 'hold breath' and
2.) doesn't make it damn hard to hit anything without 'hold breath' preparation (even at close range)
I could imagine the current, completely regular moving pattern of the crosshair toned down a lot and superimposed by a (faster moving) random pattern (Muscle tremor ala RAv3) would work well.
The magnitude should be affected by stamina, stance, weapon and 'hold breath'. (maybe random and regular movement independently)
And the bullet should always go to the very center of the crosshair (no or much reduced canting effect for the scope but of course use balistics)
Sniping would become more predicting and compensating the motion than just pressing 'hold breath' and waiting for perfect stability. All in all this seems more appealing and realistic to me. In an biathlon article I once read they mentioned two different 'strategies' for athletes: first going for perfect stability, second accepting movement and train reflexes to trigger at perfect time... my suggestion would match the second. (I have no clue wether this is applicable for military purposes as well...I never shot anything beyond air-rifle )
To get rid of 200+ headshots with pistols and to put further differentation into the armory it might as well work out to implement something like a 'inherit weapon precision'. Bullets should be 'spawned' with a (realistic and small) random missalingment (to barrel axis), preferably using a gaussian normal distribution. (this is how shots would group in real life)
The individual maximum for a sniper rifle should be close to 0° and go up to something like 1.5° or 2° for the 'worst' pistols (1.5° translates into 2.6m maximum offset on 100m distance, average offset would be way lower due to normal distribution)
I know most of said above isn't entirely new but I just wanted to express how I feel about the whole scopes/sniping... maybe we could have something similar for 3.0 or even earlier with you fine coders out there
The current system does (IMO) involve less skills than other aspects of INF:
A skilled player will need as much time as a complete noob (with 30 min. practice) to put a full mag of well placed shots at a distance target (i.e. with PSG at 400m on shooting range) and won't be a lot closer to bullseye. Of course shooting moving targets etc. requires more skills but all in all I think the current system is not very rewarding to most players and probably not that perfect in terms of realism either.
I'd really prefer a system that
1.) doesn't give 100% accuracy with 'hold breath' and
2.) doesn't make it damn hard to hit anything without 'hold breath' preparation (even at close range)
I could imagine the current, completely regular moving pattern of the crosshair toned down a lot and superimposed by a (faster moving) random pattern (Muscle tremor ala RAv3) would work well.
The magnitude should be affected by stamina, stance, weapon and 'hold breath'. (maybe random and regular movement independently)
And the bullet should always go to the very center of the crosshair (no or much reduced canting effect for the scope but of course use balistics)
Sniping would become more predicting and compensating the motion than just pressing 'hold breath' and waiting for perfect stability. All in all this seems more appealing and realistic to me. In an biathlon article I once read they mentioned two different 'strategies' for athletes: first going for perfect stability, second accepting movement and train reflexes to trigger at perfect time... my suggestion would match the second. (I have no clue wether this is applicable for military purposes as well...I never shot anything beyond air-rifle )
To get rid of 200+ headshots with pistols and to put further differentation into the armory it might as well work out to implement something like a 'inherit weapon precision'. Bullets should be 'spawned' with a (realistic and small) random missalingment (to barrel axis), preferably using a gaussian normal distribution. (this is how shots would group in real life)
The individual maximum for a sniper rifle should be close to 0° and go up to something like 1.5° or 2° for the 'worst' pistols (1.5° translates into 2.6m maximum offset on 100m distance, average offset would be way lower due to normal distribution)
I know most of said above isn't entirely new but I just wanted to express how I feel about the whole scopes/sniping... maybe we could have something similar for 3.0 or even earlier with you fine coders out there
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