Real fast weapon request: the Telezipper

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Nemephosis

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do you still have the previous version? The one before the left handed one. It worked just as well and pointed the way I can use ;)

thanks
 

Nemephosis

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I do, it's great. I also love it when people make comments on threads when they don't know crap all about the people posting in it.
 

EvilDrWong

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actually i know a bit more than you think. I know that youre rather quick to try and defend yourself, and i also know that youre a reviewer who wants to learn UScript but shows no dedication at all. I also know that you try and act like bad **** to the newbies just because youve been in the community longer. I think it would be a wise choice to let off the macho thing. Ive got no problems with you personally, you seem like a decent guy when youre not busy trying to be the big ****, but other than that i have noticed that you manage to make enemies more than friends. try charm. And i know youre gonna say something about my not posting or talking or even pretending to care about peoples problems when they ask for help, go for it, it would just prove my point. As well as the notion ive got that youre gonna take a shot at my people skills. So what if i make snide comments every month or so? my snide comments may be smart-assed, but at least ive got a little backing to what im saying. and who gives half a crap if i dont care what (most) any of you think about me? its not like i make any kind of impact on your lives. if im that bad a guy just ignore me.
 

Nemephosis

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Originally posted by EvilDrWong
actually i know a bit more than you think. I know that youre rather quick to try and defend yourself, and i also know that youre a reviewer who wants to learn UScript but shows no dedication at all.

I'll leave out the rest cause the other stuff that was said about me doesn't really matter to be, but this I'll address.

You're half right on these statements.

Yes I'll try and defend myself, why should I not? I don't have to take crap. That is correct.

I am a reviewer, but it's not that I don't WANT to learn Uscript, it's that I can't. I just don't understand the stuff. I've read code, I've tried tutorials and still I'm too damn stupid to understand it. It's no wonder I got no motivation to learn, I can't learn. I just don't understand it. And nothing works, so why try? I've read tutorials and once it gets past 4 lines, forget it, I'm lost.

And I don't act bad to newbies unless they start with me first.

Originally posted by EvilDrWong

dont you love it when people ask you to do something for them, but then get REALLY bossy with things? I sure do!
 

EvilDrWong

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hahaha, callin me a newbie. ah! my ego!

it just seems that you take everything as a shot to yourself, when in a handfull of cases ive observed thats not the case. youre quick to jump and defend yourself when you have no reason to. So it makes you seem overbearing (haha, like ive got room to talk eh?)
 

EvilDrWong

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oh yeah, the telezipper

Oh! i found a little problem with the telezipper. its kinda easy to telefrag people with it actually. just aim real close to their feet. Im sure it could be fixed rather easily with a check on distance for all the closest actors or whatever, but i thought id mention it, since i didnt see anyone else say anything about it. Mad props on the weapon though, its hella snazzy.

ah, there we go, theres a newer version. Dont know if that problem was fixed or not, so ill leave this post up just in case it actually helps.
 

Nemephosis

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Re: oh yeah, the telezipper

Originally posted by EvilDrWong
Oh! i found a little problem with the telezipper. its kinda easy to telefrag people with it actually. just aim real close to their feet. Im sure it could be fixed rather easily with a check on distance for all the closest actors or whatever, but i thought id mention it, since i didnt see anyone else say anything about it. Mad props on the weapon though, its hella snazzy.

ah, there we go, theres a newer version. Dont know if that problem was fixed or not, so ill leave this post up just in case it actually helps.

Hmm, is that primary fire or secondary?

Good eye man, I never noticed.
 

EvilDrWong

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its primary. all youve got to do is aim it so that you telezip so that youre encroaching just a little on their collision cylinder, which kinda takes a bit of practice to get right, but its not supposed to happen anyway. Kinda caught me off guard, cause i was trying to bail out of the firefight and accidentally hit the button before i aimed anywhere else and BAMMO, the guy was a few dozen parts flying about DM-Hyperblast. Its really cool otherwise, it works perfect for me. I think the way to fix the grabbing problem is the same way they did the volatile ammo thing, just have something in the mutator that makes every ammo actor collide with everything. i dont remember what it was, but i know it wasnt the bCollideWorld and bCollideActors variables though. I think it was one of those SetCollision(true, true, true); things (i cant remember what it is, i dont have UT over here... damn friends not having the stuff i need :p)
 

Psycho_Leech

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Hmmm...

Some time ago I did say about how you might be able to telefrag like that, on the first post I think it was, I have done that, if I could somehow make the mutator check telefrags and the players weapon, then that could be fixed. I know players cannot telefrag bots on the same side(but vise-versa is possible:mad: ), so it should be possible.
(Tallyho stops telefrags as well)
 

Nemephosis

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Re: Hmmm...

Originally posted by Psycho_Leech
Some time ago I did say about how you might be able to telefrag like that, on the first post I think it was, I have done that, if I could somehow make the mutator check telefrags and the players weapon, then that could be fixed. I know players cannot telefrag bots on the same side(but vise-versa is possible:mad: ), so it should be possible.
(Tallyho stops telefrags as well)

I musta missed that line then.
 

Psycho_Leech

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New version

A new version is avalible on one of the posts where I just added modififed files, it now has options for modifying beam colours and disabling team colours.
And yes, Nemephosis, it's already set up for all beams to be green.
Telefrag bug not fixed yet.
 

Nemephosis

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I was gonna write a post about how nothing had changed, but I downloaded the wrong version. LOLOL

I got the newest one finally, I'll try it out :D

man I feel dumb :)
 

Nemephosis

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Originally posted by someguy_99
After you work all the bugs out, could you send a version to that_neil_man@hotmail.com? For some reason my computer won't download things from here properly.

How are you doing it? Clicking the link?

are you using IE6?

If so, you have to choose "save" not "open" otherwise it will try just opening the file on the net.
 

Nemephosis

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Psycho_Leech: the telezipper's pretty much perfect now, just need to make it right handed again ;)

love the beam textures, they're more solid-looking than the Shock beam. Nice stuff :tup:

you should leave the telefrag thing in, if anyone can consistently hit the ground that close to someone without messing it up, they should be allowed to get a kill ;)