Magwa said:
Where is the In MY opinion?
1 Gunner should not trying to give cover to a running ranger impossible to keep up and then he is OUT of position and doing his team no good at all a good example of a individual player style.
- I'm primary a gunner, I play offensive position often. You can ask other current players in the game. I can give decent coverage for the ranger and decently keep up with them to a point. And no a gunner is not out of position in the above scenario.
- Please Remember many good players now play more than one class, if they happen to be gunner doing an offensive against the opponents node to remove defense, then he very well might have to provide cover, or need to suicide and change classes. I think it would be pretty stupid to wait to die - that would be a good example of not being a team player - suiciding would be the appropriate thing to do - either for position or changing classes.
Magwa said:
2 You run the map to get back on offence and mabye hack a deploy or to on the way also snipe their arti runner if he happens your way in other words be a team player.
- As a gunner, we often do play defensive positions, but not always (let me re-emphasize that). If you want to make the argument that people play positions for team good, a tech should do the hacking, the ranger should go steal some arts. It would be crappy team play if someone like pet snake or messiah who are excellent arti runners to expect them to hack a deploy take out a guy or two on the way back to stealing the art - they should be spending their time stealing arts.
- So please, don't tell me that nonsense about a team player doesn't suicide so they can "hack a deploy" and "snipe an arti runner". A good team player does, what he does best - if he steals arts - he steals arts.
Magwa said:
3 The penalty of acting like a noob and falling next time don't fall no problem.
- You're even a bigger noob if you can't suicide out of the fall and loose the deploy point because after you click in from falling - you see you have 17 seconds to deploy and a Gunner hacking away with all the time in the world.(that's me btw after I knocked you off the platform with a rocket - see next point)
- Oh, and how many people who are not noobs fall on occasion while fighting on the top of alcazar? - People get knocked off all the time
Magwa said:
4 you should die when jumping out of the raptor as well the terminal velocity should be transferred to your player model.
Okay, I actually agree with that point, but since you don't die, you gotta utilize when it's strategic. I think if you didn't because of this "best team player" attitude or "it's just not right to do it that way" attitude then you'd better rethink playing XMP anyhow.
Magwa said:
you just help to make my points about individual players tactics and suiciding is a poor excuse for skillz it is much much harder to get a team to use and play their positions to stay the course so to speak why cause they want their points ...the game would be better off with no points awarded to individual players at all but to just the team as a whole .
Suiciding is an active and vital part of this game. People use it all the time. Whether or not you want to call it poor excuse for skillz or not - I really don't care. If you're on my team, you'll see me suicide and for good reasons and no it's not cause I have no skillz, it's part of my skillz.
XMP has been pushed to the brink by every player now. People hax it regularly and cheat often. It is a natural progression for this game to "exploit" all options in the game. It would be idiotic not to. A good team player that has also has skillz KNOWS when to suicide.
Anything from attaining different positions in the game to changing classes, suiciding is essential and a SKILL set that a good player needs.
If some guy with your last art in a raptor left you in the dust, you better suicide to get position for a node rush or to ambush the raptor - if not you're a noob.
Please digest and vomit this information at your leisure.