Re-deploy Screen ?

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
Status
Not open for further replies.

Magwa

New Member
Sep 28, 2004
99
0
0
PhatAzz said:
- I'm primary a gunner, I play offensive position often. You can ask other current players in the game. I can give decent coverage for the ranger and decently keep up with them to a point. And no a gunner is not out of position in the above scenario.
- Please Remember many good players now play more than one class, if they happen to be gunner doing an offensive against the opponents node to remove defense, then he very well might have to provide cover, or need to suicide and change classes. I think it would be pretty stupid to wait to die - that would be a good example of not being a team player - suiciding would be the appropriate thing to do - either for position or changing classes.

- As a gunner, we often do play defensive positions, but not always (let me re-emphasize that). If you want to make the argument that people play positions for team good, a tech should do the hacking, the ranger should go steal some arts. It would be crappy team play if someone like pet snake or messiah who are excellent arti runners to expect them to hack a deploy take out a guy or two on the way back to stealing the art - they should be spending their time stealing arts.
- So please, don't tell me that nonsense about a team player doesn't suicide so they can "hack a deploy" and "snipe an arti runner". A good team player does, what he does best - if he steals arts - he steals arts.

- You're even a bigger noob if you can't suicide out of the fall and loose the deploy point because after you click in from falling - you see you have 17 seconds to deploy and a Gunner hacking away with all the time in the world.(that's me btw after I knocked you off the platform with a rocket - see next point)
- Oh, and how many people who are not noobs fall on occasion while fighting on the top of alcazar? - People get knocked off all the time

Okay, I actually agree with that point, but since you don't die, you gotta utilize when it's strategic. I think if you didn't because of this "best team player" attitude or "it's just not right to do it that way" attitude then you'd better rethink playing XMP anyhow.

Suiciding is an active and vital part of this game. People use it all the time. Whether or not you want to call it poor excuse for skillz or not - I really don't care. If you're on my team, you'll see me suicide and for good reasons and no it's not cause I have no skillz, it's part of my skillz.

XMP has been pushed to the brink by every player now. People hax it regularly and cheat often. It is a natural progression for this game to "exploit" all options in the game. It would be idiotic not to. A good team player that has also has skillz KNOWS when to suicide.

Anything from attaining different positions in the game to changing classes, suiciding is essential and a SKILL set that a good player needs.

If some guy with your last art in a raptor left you in the dust, you better suicide to get position for a node rush or to ambush the raptor - then you're a noob.

Please digest and vomit this information at your leisure.

Well structured post but you are missing the point and that is that to exploit the games weak points is the very problem of todays Fps's, you say it would be even more noob to not suicide out of a fall sorry that is the price you pay for falling having to wait for a deploy point be more carefull next time.What gives anyone playing this game the right to think that just because they screwed up ,got caught out of position etc that they can just suicide out of their blunder and get right back in the game at or near the point they screwed up from? that is what is making all the current games so lame everyone wants it to be easy instead of playing by the rules that the game makers intended to played...does it make you a better player of course not,it just makes you rely on a cheap quick fix instead of working on your skill in the game. Remember XMP of all the games relies on team play and if you set your ego (not you personnely) aside and learn how to play your position to the best of your abilities then you do not need a cheap fix for lack of skillz.

As for a ranger just cause he is leet at running the arti NOT hacking a delpoy point well if your team has none then he better or again he is not a team player.

I play as a Ranger 99% of the time and i will hack generators hack deploy points as needed to assure my team has power to have a good defence and deploy points to spawn where ever they need to,i will snipe any one close to the arti carrier and let that carrier know a safe route back to base provided by my cover,if i am picked off i tip my hat to the opposing player and get back to it i have never used suicide to reposition quicky just so i can be in on a certain action . as far as your last comment i have read what you have to say i respect it i just do not agree with that thinking,if they wanted suicide to be such a large part of the game they would have provided you a place to bind it in the settings .

In closing if it is a natural progression to cheat and hack a game then you should take up marbles the rules are simple and you can not hack it.
 
Last edited:

Mort_Q

New Member
Sep 4, 2003
453
0
0
Edmonton, AB, Canada
Magwa, well said!!

I'm not an idiot.

I understand how suicide can be used strategically to great advantage in XMP or any other FPS.

That it can be used effectively does not change the fact that suicide, as a means of mobility, is an exploit of a console command that was included in the engine for a completely different, unrelated reason. That's my opnion. Nothing more.

The fact that removing suicide is pretty much pointless doesn't change my opinion.
 
Last edited:

PhatAzz

Phat n Pnunky Phreaky Phunny Phull
Sep 15, 2004
234
0
0
Once again, let me point out to you that suiciding does not mean you "do not" have skillz and all suicides are not done for "cheap" fixes. Most good players use suicide for strategic reasons not because they messed up. And these players have skillz. I feel that you are saying if a person using suicide the have no skills or are making up for no skillz. Correct me if I am wrong. Using suicide does not make you a better or worse player per se, but it is a skill set that should be known and used if the proper situation.

Oh and did I miss some place where "the rules" are posted? You can not suicide if you want to change classes? You must wait until you are fragged by the opponent before switching classes. OMG -> Leet reasoning.

BTW, if you get killed while running an art, don't you click through deploys to find the one that's closest to the opponent node so you can try again?

Oh and it is a natural progression for games to get hacked. Almost every game that has been made that is client based has been hacked. And because of that, the game evolves and you must evolve with it. Going back to the rules and basics doesn't apply to a game like XMP. If you want to be a dinosaur, then so be it.

OMIGOD, I must be fragged before I can reposition myself or change classes. I'll just run around until I find someone to kill me. Seems mighty wise to me. Etc.

OMIGOD, I got fragged from running into an enemy so I can change classes, but I better stay at the original unhackable deploys that I started off with because repositioning to get in certain action is not cool and I have no skillz if I do this. Seems even wiser to me. Etc.

The game has changed. Suiciding strategically is a skill. You can not ignore it or deny it. Either you learn to adapt to it and utilize it yourself or become a dinosaur preaching of how XMP should be instead of playing it as it is.

BTW, I'm playing devil's advocate. I don't have the suicide command hotkeyed, but I know some people do, so I would imagine it's something you can set in setting if you know which bind command is needed to engage it.

However, I do suicide to position to intercept stolen arts depending on the situation. I do suicide to clear the node if I am far off and that's good team play. What's not good team play is not clearing the node for whatever reason.

Your views are very purist which I understand but can not be applied in a given game at this time in XMP. Perhaps months ago or a year ago. Out of curiosity, if someone rocketed themselves to death or naded themselves for position instead of using the console command, would that be by the "rules"?

To me console suicide command is more or less the same as rocketting yourself to death. If your point is about the console command, then there's no real point in dicussing this further.
 
Last edited:

IndianPsycho

Registered user
Feb 17, 2004
570
0
0
www.free-monkey.com
roflcopter.gif
 
Status
Not open for further replies.