RAv3 beta for Monday.

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

asmodeus

DB addict
Mar 25, 2001
1,609
0
0
46
www.williamscanady.com
now I just HAVE to say something, don'T mean to flame or anything

[rant]why remove breath control? why not remove the semi auto mode instead?[/rant]

if control breath gone remains a wanted feature I will not be playing rav3, period
 

geogob

Koohii o nomimasu ka?
asmodeus said:
now I just HAVE to say something, don'T mean to flame or anything

[rant]why remove breath control? why not remove the semi auto mode instead?[/rant]

if control breath gone remains a wanted feature I will not be playing rav3, period

Asmo, même quand tu ne respires pas (ou qu'en fait tu retiens ta respiration) les chances que tu sois capable de tenir ton arme parfaitement stationnaire sont nulle. Le problème c'est que dans la vrai vie, on ne retient jamais sa respiration quand on tire. Ça fait en sorte que le pouls augmente, ainsi que le rythme respiratoire. Après quelques coups, tu te mets à shaker, ce qui n'est pas fameux pour la stabilité. Ce que l'on fait normalement (tu le sais peut-être déjà), on pause l'expiration une fraction de second pour ajuster et tirer... du moins C'est comme ça que je l'ai appris. Jamais tu va retenir ta respiration aussi longtemps que dans Infiltration et jamais tu ne seras aussi stable que dans infiltration.


Sorry for the french reply... I felt like it :p
 

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
If you haven't noticed, the waver already calms down on it's own in around the same time it would take for the 'breath' function to take place. Since I don't have any breathing motion yet, it would be kinda redundant, no?

I'm not going to be providing a key to press to remove all rifle movement. The waver calms down to a perfectly acceptable level for semiautomatic shooting on it's own.

We have plans for the holdbreath key involving resting the rifle on objects, but the camera and other parts needs much more work before it can even be considered 'buggy'.

edit: of course, I can't read french
 
Apr 11, 2002
796
0
16
Dallas, TX
www.google.com
Semi-auto is far from useless, and I still findit more accurate than full-auto.

Pistols seem to take just as long to calm down as full rifles after moving. I think that may
be just a touch inacurate. I love the shot shock. I've always felt that the first person to
land a shot should win the fight, and now that is how it works, unless one is fighting bots,
because they arn't effected by anything that hinders aim.

Edit: You happy now?
 
Last edited:

UN17

Taijutsu Specialist
Dec 7, 2003
675
0
16
At the moment, it feels like Yurch is trying for an "accuracy by volume" feel in RAV3. I love the bobbing, but the severity of it feels way off. I feel like my soldier has imbibed a few pints before picking up his pistol. If this is a near final setting, I'm in for a terrible and painful experience in the future.
 

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
Demosthanese said:
Pistols seem to take just as long to calm down as full rifles after moving. I think that may
be just a touch inacurate.
Why? Weapons without stocks are unwieldy little things.
I've always felt that the first person to shoot should win the fight
Please rephrase that, it's depressing. :p

Edit: Please note, I'm not going to do something that makes pistols disproportunately useful compared to actual 'combat' weapons. That would be sad.
 
Last edited:

Arethusa

We will not walk in fear.
Jan 15, 2004
1,081
0
0
Thing is, they may be harder to get completely steady, but they should be much, much, much easier to steady than a larger, heavier, more cumbersome weapon. They may never reach the steady precision of an assault rifle and will take longer to aim precisely at range, but that's not what they're there for, obviously. As it stands, I can handle, aim, and shoot a pistol with infinitely more ease in real life than I can in Infiltration, much less while running. That's something I've just never understood about this game.
 

yurch

Swinging the clue-by-four
May 21, 2001
5,781
0
0
USA, Maryland.
Visit site
Is that to say a well balanced carbine should be getting outshot by a pistol? :con:

Edit: alright alright, we're looking at things. It'll probably end up 'different'.
 
Last edited:

Arethusa

We will not walk in fear.
Jan 15, 2004
1,081
0
0
At 1-10m on semi auto in CQB, absolutely yes. By enough that you'd rather take a pistol in than an SMG or carbine? No. Not within the scope of Infiltration, anyway.

And jumping back to an earlier point, I still really feel that running and shooting is ridiculously penalized (note: this comment refers to vanilla infiltration, though I don't know if this has been or will be touched in RAv3) when I can shoot far better while moving and am in no sense of the word trained, much less an operator.
 

asmodeus

DB addict
Mar 25, 2001
1,609
0
0
46
www.williamscanady.com
oui geo je comprends commet on tire pour vrai, mais le bobbing est ridicule, meme apresplusieurs seconde crouché, ca ne change pas grand chose...

in fact, if the bobbing would come down to 2.9 vanilla bobbing without breath control it would be quite acceptable, but in the versioni tried it is quite luck to hit anythingon semi at more than 50m... I usually have above 95% accuraccy on semi from50m witha 1 second aim
 

jayhova

Don't hate me because I'm pretty
Feb 19, 2002
335
0
16
59
Houston Texas
www.flex.net
Can anybody tell me if shots normally go straight through the stone walls of the buildings in Macedonia? It seems really odd that someone would build a map where the stone walls of a house were really made of paper.

Hey Yurch, can you fix a couple of bot behaviors that I really hate? The 2 things on my current list are position change related. Bots will go prone stay ther for 3 seconds and then get up. They usually get up as they are being shot at. Is it possible to suppress the rise from prone action while in close proximity to the enemy or while being shot at? The other thing has to do with reloading. Bots will invarably choose to reload while standing in the middle of the road with no cover. Is it possible to get them to at least go into a croutch while reloading?
 
Apr 11, 2002
796
0
16
Dallas, TX
www.google.com
yurch said:
Why? Weapons without stocks are unwieldy little things.

I wouldn't go as far as to say unwieldy, as they are generally very quick to draw
and manuver in tight situations. I would say that they are horrably inaccurate,
but as it is now, they behave almost Identicle totheir stocked counterparts.
They should be quick to adjust be difficult to aim. Impractical in all but the
tightest combat.
 
Last edited:

})FA|Snake

New Member
Aug 5, 2000
1,661
0
0
Visit site
but in the versioni tried it is quite luck to hit anythingon semi at more than 50m...

Thats a pretty presumptive statement, just because you can't snap-shoot anymore doesn't mean if you take a second to aim its luck.
 

jayhova

Don't hate me because I'm pretty
Feb 19, 2002
335
0
16
59
Houston Texas
www.flex.net
I'm putting a RAv3 version of scaling damage in the suggestion box. There is always a chance that any shot might kill you even if you are wearing armour. Ricochets and shots to the throat or face are examples. If you hit a guy with 5 pellets from a shotgun chances are one of those is gonna really hurt.