RAv3 beta for Monday.

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Dr.J

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ive just tried RAv3 on my computer in an offline game.. and i must say, that the current muscle tremor is just what ive been dreaming of for so long... damn i love you yurch :D though at the moment the tremor is still a little much... other than that its all good i really like this :D
 

yurch

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May 21, 2001
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The tremor is, like everything else, just a whole load of numbers. They differ in near every version - I consider the one running on GD pretty poor as of now.
Please do not consider current versions anywhere indicative of where I'm going.
 

geogob

Koohii o nomimasu ka?
MP_Duke said:
But i must ask, in light of such a mutator,
why was Toad bastardized for TrueScale?

Because the collective memory isn't better here than anywhere else. I guess that when SentryStudios itself throws the lighter, flames get going more easily.


EDIT: do NOT reply in this thread please. Reply in this dedicated thread... http://forums.beyondunreal.com/showthread.php?t=141442
 
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NTKB

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geogob said:
Because the collective memory isn't better here than anywhere else. I guess that when SentryStudios itself throws the lighter, flames get going more easily.


No. Cause TOAD tried doing that 1 week after 2.9 was released. No one wanted a divide in the community at that time and thats what it would have done. Now that we only have 50 players who cares!! ! :lol:
 

Rostam

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May 1, 2001
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The GD server where I tested it gave me the following impressions:
- The knife is completely useless :p
- The shotgun is impossible to hit with
- The tremor was over done just a bit, espescially from kneel
- The kick wasn't enough, I think kick should be alot more when standing, hellloads more when moving (the faster you move the more kick) and 500 times the normal kick when moving backwards :) (Meh: It was too easy to just jog in aim and spam bullets at people while they tried to aim)
- I'm not sure what you will do with the hold breath feature, but I was thinking if that would elimate the tremor (although not entirely) and replace it with predictable circles or something it would work really well. In fact, maybe even so well the original tremor settings I mentioned earlier shouldn't change. Because this way supressive fire atleast makes sense.
- I tried the HK69 and it just didn't seem right. I don't know, probably because the tremor seemed to be too fast moving for that kind of weapon.

Well that's it I think. As always the new Real Aim shows ALOT of potential. Good job so far. I'm sure it will be great when it's done (not anytime soon I guess), but I just felt like summing up the stuff that didn't seem right to me, I don't know hopefully it helps.
 

(SDS)benmcl

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The whole divided community was always, even in the 2.86 days, rather silly. It wasn't a mutator that divided the community but how people wanted to play.

If the mutator did not come aong it would still have been divided. RA players would still play their style, tactic, slower pace etc, while vanilla players would play less tactical, faster etc.

The mutators only provided a BETTER way to play how we wanted.

Anyways 3 cheers for RA.
 

geogob

Koohii o nomimasu ka?
:stupid:
My turn to be with not so stupid...

This mutator, nor toad's True scale, nor RAv2, RA or even RA286 never divided this community. The community is fundamentally divided, one part gamers, the other part realism enthusiast... the mod of the mod are only an awnser to the request of that second part.


EDIT: do NOT reply in this thread please. Reply in this dedicated thread... http://forums.beyondunreal.com/showthread.php?t=141442
 
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Apr 2, 2001
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As a gameplay experience (based on offline testing):

Sniping with semi auto becomes a lot easier than before! (I don't know wether this is intentionally)

I.e. with the PSG1 it took (at least me) around a minute to put out 20 well placed shots on a 200-400 m target (shooting range) due to the hold breath issue.

Now I can easily get 20 shots out in less than 20 seconds less accurate but still 18-20 hitting the target.

With some godlike snipers out there, the 20 shot, semi auto, 1 hit kill PSG1 might easily become an 'Ueberweapon' (I hate to use this way overused term but I believe it fits here)
 

Rostam

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Nuke, it's easy against targets that don't move. But have you tried it online yet against a moving target? It's hard to time your shots as well as lead your target at the same time.
 

jayhova

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Feb 19, 2002
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Unexpected offline results

Bots have become Uberdeath machines. Without cone fire to regulate how accurate they really are, combat with bots is now deadly. I have felt for a while now that the automatic fire from bots should reflect where bullets would go irl. That is to say that if a soldier was to fire a weapon that had a 3 round burst the first shot would be on target but the next would be higher and to the right the 3rd would be more so. Up to now most of the inaccuracy of bots has been simulated with cone fire while this sort of works it doesn't really simulate how aim is affected by automatic fire.

I'm really happy with the improvements to the shotgun. While the pattern is still very erratic, it is at least tight enough to be useable. The rule of thumb on pattens is that they generally expand at 1" per yard. That give a 32/1 ratio. Meaning that at 32 yards the pattern should be one yard across. Same thing for meters, 32 meters 1 meter pattern. Unfortunately there is still the problem of the shotgun doing little damage so that you have to shoot multiple times to get a kill even at fairly close ranges.
 
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No online testing yet, only offline against bots.
I still feel I'm doing a lot better with RaV3 because I can fire at a very high rate (I usually suck sniping).

So missing the first shot isn't a big deal...

@jayhova: I realised the same thing you did .. on general the bots wiped the floor with me where I can usually deal with 'em quite ok ;)
 

})FA|Snake

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@jayhova: I don't know how you could have a "rule of thumb" for shotgun patterns considering how dramaticly the pattern changes when you take into account things like barrel length, choke, and ammuntion.

And don't quote me on this but I think I remember we had a big disscussion on the shotgun pattern and it was established that the Benelli had a pattern of about a meter at 50m range
 

jayhova

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This is the rule of thumb for a tactical shotgun with a modified choke. The patterns do in fact tend to vary quite a bit but a pattern of 1 meter at 50M would be vary tight indeed. This is not to say that patterns this tight don't exist just that they are quite rare.
 

})FA|Snake

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This is the rule of thumb for a tactical shotgun with a modified choke.

okay that makes more sense, I'm not positive its 1m at 50m, but I'd swear it was tighter then what you posted as the rule of thumb. I'd have to try to look it up to say for sure.