The GD server where I tested it gave me the following impressions:
- The knife is completely useless
- The shotgun is impossible to hit with
- The tremor was over done just a bit, espescially from kneel
- The kick wasn't enough, I think kick should be alot more when standing, hellloads more when moving (the faster you move the more kick) and 500 times the normal kick when moving backwards
(Meh: It was too easy to just jog in aim and spam bullets at people while they tried to aim)
- I'm not sure what you will do with the hold breath feature, but I was thinking if that would elimate the tremor (although not entirely) and replace it with predictable circles or something it would work really well. In fact, maybe even so well the original tremor settings I mentioned earlier shouldn't change. Because this way supressive fire atleast makes sense.
- I tried the HK69 and it just didn't seem right. I don't know, probably because the tremor seemed to be too fast moving for that kind of weapon.
Well that's it I think. As always the new Real Aim shows ALOT of potential. Good job so far. I'm sure it will be great when it's done (not anytime soon I guess), but I just felt like summing up the stuff that didn't seem right to me, I don't know hopefully it helps.