I understand that, I thought about that too. I thought your arguments would be (they are) like "if you are in low ready, you are forced to sprint, but can´t run as while aiming", or "holding the run key to run is bad".
My argument is, that if you run while aiming, you do it exactly because you are aiming, if you would not aim (low ready), why you should have the slow run? Wouldn´t you rather run fast (sprint, or something)?
I know, that in RL you are able to aim, or shoulder the weapon and sprint as HELL! All possible IRL, but it is something you never see real soldier are doing, cuz it makes no sense. It is more comfortable to low ready the gun.
That means, the slower run is just for aiming sake, to be able to aim accurate, but not to run fast (that´s why I called it fast movement during combat).
The sprinting while low ready is just kinda standart "fast" run as soldiers do that often. It´s not f***in fast, but fast enough.
On the other hand, the INF has simmilar movability as AA (sorry for the comparison).
You have walk/run and sprint. In AA I have absolutely no preb to handle this, but cuz it was aiming as a separate option where you move slow.
In INF you have the walk/run option double (hip and aim), maybe that`s why it is not as comfortable as in AA.
Lets make a shema:
My Idea:
[...........
Aim]---walk-----------run
[
hold breath]-walk
[.
Low Ready]-----walk---------------sprint (run fast)
INF:
[...........
Aim]---walk-----------run--------sprint
[............
Hip]---walk-----------run--------sprint
AA:O:
[..........
Aim]-walk-------------------sprint
[
Shouldered]---walk-----------run---sprint
What we see. The INF sprint is faster than AA:O, or My Idea, but eats more stamina.
If you compare My Idea and INF you see that INF got walk (hip/aim) the same, also the sprint, during both moving modes is possible.
My Idea is to make Walk standart, cuz it is most used in battles, you run only if needed (that´s why I like the Rainbow Six movability, only sprint leaks).
Run is due to aim slower, but in Low-Ready it is much faster (as I said, why slow run if you can fast).
My System (I don´t call it perfect, or better than INF!) depends on your weapon:
- While Aim, you are slow, but accurate and concentrated. You are more silent too, cuz it is a combat mode and you lean reduced.
- While Low Ready, you walk fast (maybe you can make it a slow run?), you run fast (sprint) and you lean wide (cuz you don´t need to hold any weapon stability).
Why hold run key?
I prefer the hold run key cuz you can control your movement better (I noticed that during many games), you are more aware of how your movement is.
I played INF now (ít is great, I can´t say anything else), Map was ManorFarm (one of my favorites, Love CQB in buildings).
I aim, I walk. I plan to run some steps and walk again, to lean on the edge. So I have to push the run key two times (with hold run key you would just push and release when needed).
Than, I run over the place and have to sprint. I push sprint, after the release, I run hipped, ok than just push right mose again to aim and run key to walk (if needed).
I imagine that with my system.
I aim and walk, I plan to run a bit to lean on the edge. I hold the run key and release that for walking, so I can move for better lean position.
Than I run over the place. I run holding the run key. I decide to sprint, the only thing I have to do is to push the right mose key, to disable aim (switch to low ready) and I sprint automatical.
After I leaved the place, I only have to push right mose key again and I run. If needed, release the run key, to be accurate, slow and silent.
All my suggestions could be made in a mutator (I guess. You should know it better), I would like, but I´m not able to make the “low ready” animation, I could try, but I don´t know how and so on. The changes would not be too hard. I also would change the weapon posture while aiming a little bit (closer to the view), like the 2.9 Famas, I think it is the most perfect weapon view in INF, especially if you aim with the AimView Mutator, I really enjoy using the famas and the animation if you change the fireing rate is great.
P.S. thx for reading, lol.
P.S.2 I´ve moved "Suggestion Nr.2" to the top, as final, sorry if other answers/posts makes less sense (if they make).