Player Movement

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Change the movement to U2 style?

  • Yes, go back to how it was.

    Votes: 41 71.9%
  • No, leave it as is.

    Votes: 16 28.1%

  • Total voters
    57

Chr0matic

New Member
Sep 28, 2004
17
0
0
From the way I understand it the advanced particle system in U2 allowed so much of the finesse that people are missing in UT. In U2 the world was made of "atoms" and collections of "atoms", i.e particles, that operated on vectors that could be much more finely tuned.

In UT the world is made with big honkin cut-outs on a big grid. I always expect speech balloons to pop up when people talk. That's why it runs so much faster than U2 on the same PC.

We went from super fast claymation to Shrinky-Dinks sliding around on graph paper.

That's also why it will always feel clunky, and turning it into U2, with the movement, explosions, finess, damage calculations, precision, etc. is pretty darn impossible. Although FMI gets an A+++ for effort, it will never be "just like U2".

Feel free to shred my BS-pseudo-analysis, but that's the way I think of it.

P.S. viSion I think most ppl did want things to stay the same, we just wanted the player base and marketing of UT.

c'est la vie.
 
Last edited:

XMP.Arc

+-aka Arcturus, HalcYoN, goBOT etc-+
Usually i do not comment on these matters.
Chromatic is 100% right about the particle engine possessed by U2. It was quite advanced and there are some instances it makes 2K4 appear a 'simple cousin' in comparison... That's just the way it is.
Unfortunately I do not think they will find a way to replicate.
 
Dec 4, 2004
144
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I've picked up u2xmp again and honestly after playing it for a couple of hours, I long for UTXMP to gain players. U2XMP is definatly a game that, at the moment, pulls you in more, but UTXMP is just smoother all around. Some people might have movement issues, but anything of the sort is easily overcome.