From the way I understand it the advanced particle system in U2 allowed so much of the finesse that people are missing in UT. In U2 the world was made of "atoms" and collections of "atoms", i.e particles, that operated on vectors that could be much more finely tuned.
In UT the world is made with big honkin cut-outs on a big grid. I always expect speech balloons to pop up when people talk. That's why it runs so much faster than U2 on the same PC.
We went from super fast claymation to Shrinky-Dinks sliding around on graph paper.
That's also why it will always feel clunky, and turning it into U2, with the movement, explosions, finess, damage calculations, precision, etc. is pretty darn impossible. Although FMI gets an A+++ for effort, it will never be "just like U2".
Feel free to shred my BS-pseudo-analysis, but that's the way I think of it.
P.S. viSion I think most ppl did want things to stay the same, we just wanted the player base and marketing of UT.
c'est la vie.
In UT the world is made with big honkin cut-outs on a big grid. I always expect speech balloons to pop up when people talk. That's why it runs so much faster than U2 on the same PC.
We went from super fast claymation to Shrinky-Dinks sliding around on graph paper.
That's also why it will always feel clunky, and turning it into U2, with the movement, explosions, finess, damage calculations, precision, etc. is pretty darn impossible. Although FMI gets an A+++ for effort, it will never be "just like U2".
Feel free to shred my BS-pseudo-analysis, but that's the way I think of it.
P.S. viSion I think most ppl did want things to stay the same, we just wanted the player base and marketing of UT.
c'est la vie.
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