Just some gibberish.
The transition, in terms of movement, from U2XMP to UTXMP was incredibly uncomfortable when I gave it a spin for the first time, since I was so used to making quick dodges in rapid succession; I at first felt naked and handicapped, but now, with all of my honesty, the more I keep playing UTXMP, the less and less I cared about whole movement ordeal. Not to sound antagonistic or abrasive in any way, and though I am usually pessimistic and sensitive to change, that minuscule fraction of a second that many of us hold great value to was never that significant to me even in U2XMP; as a matter of fact, I find the change quite interesting.
Instead of bunny hopping and rapidly dodging endlessly as a second nature, the lack of this ability somewhat changed my mindset in the field; instead of using super speed dodging as a strong evasive manuever, the inability to do this as fast made me concentrate on aiming precision and using dodges and wall jumping sparingly and cunningly; what I am getting at is that my reliance on the speed dodging has changed; its importance and use has slightly decreased whereas my concentration on taking out my targets as quick and accurately as possible with fewer shots and putting more thought into my movements increased. If that pause gives a gunner an advantage upon a ranger, instead of hoping that he misses and hating the movement change, would the importance of aiming precision increase? If you know that your movements are more predictable, thus making you more vulnerable, does this put more emphasis on making your shots count?
Think of it as some kind of gameplay shift. Granted, the movement of U2XMP was a shining gem to me and I will always love and miss it just as mush as the next nostalgic veteran, but my stance on the movement is more along the lines of adaptation instead of changing it back so I can own again; I like this new frontier; I feel like I have more things to learn and modify instead of walking into a map with the same knowledge and routines knowing everything. ^^