Player Movement

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Change the movement to U2 style?

  • Yes, go back to how it was.

    Votes: 41 71.9%
  • No, leave it as is.

    Votes: 16 28.1%

  • Total voters
    57

MadMan2k

New Member
Aug 2, 2004
100
0
0
Fleury14 said:
- Some players would move so quickly, that newer people would have an impossible time hitting, driving the learning curve up, and consequently new players. U2 vets would have a huge advantage because being able to aim and move quick is a deep talent and U2 players have had almost a year of a head start.
UT2k4 trickjumpers should master it in seconds though. ;)

another reaso, why I voted th change it back to U2XMP, is that it is simply more fun, if you can do one fluid move instead of jump, stop ...

Also how foul is that "noobs will get a hard start"-argument? An experienced player will still own a noob, just becouse of his map knowledge.
Should we then make only X mirrored Lego Maps? I honestly hope you answer this with no.
 

Xaero

Who Dey!
Oct 11, 2003
2,550
0
36
42
Cincinnati
www.xaero.us
I liked the u2xmp movement better than the UTXMP movement. TBH, though, I don't think the difference between the two is all that much. the ONLY time I've had the slight pause effect me is when doing certain walljumps.

The point has been brought up that anyone with skill can predict where the person will land and simply wait for them...well...that does go both ways. I don't know of anyone who doesn't jump when fighting in XMP, and if there is such a person, i would love to find them on a server. ;)

I do use a Nostromo to play, but I don't have any scripts setup (its a hell of a lot easier on my wrist than my keyboard is). Using scripts to aid in movement is rediculious, but people will still do it. If the half second pause stops people from doing that, then more power to FMI.

responses would help us know where we stand. Otherwise, like I said, we're arguing to deaf ears.

They do read every post, its more like they are seeing the community's input before making a comment. (I think)
 

Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
803
0
16
teh Intarweb, duh
Wait a sec...

Are you saying that UTXMP allows you to manually bind (in the .ini file) a sprint-dodge-jump that actually works??? That never worked correct in U2XMP, I think because it was coded to not work on purpose. You could script it with those Belkin Nostromo controllers, but I really hated the feel of those things.

Anyway, I gotta try this out. If binding a complete sprint-dodge-jump works in UTXMP, that is going to be wicked.

EDIT: For those worried about Belkin Nostromo or similar controllers that can script movement combinations, some of the good anticheats detect them. So it's really up to the server admins to allow/disallow them...
 
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Mar 6, 2004
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There is a difference in u2xmp and utxmp movement? i've noticed lots of players moving faster in this game then u2xmp...sometimes i can't find players when i follow them because they move too fast. As for learning movements...took me like 1 day to learn them (also learned new ones along the way) and i was taught by BeLier but i still suck at them and don't get how people are that fast (then i hear most players use a nostromo speed pad and i go "oh, that's how"). Most of the time my keys dont work when i pressed them right so i'm a sitting target that's standing still for like 4 seconds (still trying to dodge but doesn't respond).

edit- errr nvm BeLier taught me wall dodges...i taught myself movement after seeing threads and people saying how to do it.
 
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Mantik

Master Beta
Apr 2, 2004
1,029
0
0
Philthy
Bleeder said:
Wait a sec...

Are you saying that UTXMP allows you to manually bind (in the .ini file) a sprint-dodge-jump that actually works??? That never worked correct in U2XMP, I think because it was coded to not work on purpose. You could script it with those Belkin Nostromo controllers, but I really hated the feel of those things.

Anyway, I gotta try this out. If binding a complete sprint-dodge-jump works in UTXMP, that is going to be wicked.

EDIT: For those worried about Belkin Nostromo or similar controllers that can script movement combinations, some of the good anticheats detect them. So it's really up to the server admins to allow/disallow them...

Anyone who uses scripts like that has no skill. It SHOULDN'T be allowed.

Pressing one button on an alternative controller that allows you to move like you even have a clue about game mechanics and player interaction means you're using something third-party to gain skill. It means you're cheating.

Movement Scripts: 'But all it does is help me move better! Movement alone doesn't win you the game!'

...

Aimbots: 'But all it does is help me aim better! Aim alone doesn't win you the game!'

Yeah, argue the fact all you like.. you still suck.

Though on the other hand, if scripts like that are killed, I'm sure quite a few of the 'vets' are going to be quite disgruntled indeed. Aw, poor babies :/
 

[pet]gerbil!

Banned
Jul 13, 2004
29
0
0
I've never had a problem with someone using a Nostromo, scripted movement, or anything like it. You still have to shoot me and I you. It can make someone better? Maybe. Will they still get shot by me? Yeah.
 

Bleeder

Co-Founder, U2XMP [Ч] Clan
Feb 26, 2004
803
0
16
teh Intarweb, duh
Mantik said:
It SHOULDN'T be allowed.
I agree with you on that, but unfortunately shouldn't doesn't equal won't.

Btw, seems like binding sprint-dodge-jump works, so I've got to wonder if FMI intended that or how-t-f they missed that one.

Oh, and Xaero, I did actually vote and not just think of another way to 'h@x'.
 
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Stoneblind

/\°§pèçtré
Mar 18, 2004
173
0
0
www.clanalpha.net
Just some gibberish.

The transition, in terms of movement, from U2XMP to UTXMP was incredibly uncomfortable when I gave it a spin for the first time, since I was so used to making quick dodges in rapid succession; I at first felt naked and handicapped, but now, with all of my honesty, the more I keep playing UTXMP, the less and less I cared about whole movement ordeal. Not to sound antagonistic or abrasive in any way, and though I am usually pessimistic and sensitive to change, that minuscule fraction of a second that many of us hold great value to was never that significant to me even in U2XMP; as a matter of fact, I find the change quite interesting.

Instead of bunny hopping and rapidly dodging endlessly as a second nature, the lack of this ability somewhat changed my mindset in the field; instead of using super speed dodging as a strong evasive manuever, the inability to do this as fast made me concentrate on aiming precision and using dodges and wall jumping sparingly and cunningly; what I am getting at is that my reliance on the speed dodging has changed; its importance and use has slightly decreased whereas my concentration on taking out my targets as quick and accurately as possible with fewer shots and putting more thought into my movements increased. If that pause gives a gunner an advantage upon a ranger, instead of hoping that he misses and hating the movement change, would the importance of aiming precision increase? If you know that your movements are more predictable, thus making you more vulnerable, does this put more emphasis on making your shots count?

Think of it as some kind of gameplay shift. Granted, the movement of U2XMP was a shining gem to me and I will always love and miss it just as mush as the next nostalgic veteran, but my stance on the movement is more along the lines of adaptation instead of changing it back so I can own again; I like this new frontier; I feel like I have more things to learn and modify instead of walking into a map with the same knowledge and routines knowing everything. ^^
 

heavy_wargod

destructive poppets!!
Nov 25, 2004
157
0
0
Fleury14 said:
- Some players would move so quickly, that newer people would have an impossible time hitting, driving the learning curve up, and consequently new players. U2 vets would have a huge advantage because being able to aim and move quick is a deep talent and U2 players have had almost a year of a head start.

well there you have the instant action for.
 

Zaknafein

XMP Beta Tester
Oct 2, 2003
254
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0
48
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Granted, the movement of U2XMP was a shining gem to me and I will always love and miss it just as mush as the next nostalgic veteran
You could of stopped right there. The movement was what made u2xmp what it was for many of us. Its not being nostalgic, you can still log onto a XMP server. When you do and start moving around you actually FEEL like you are playing XMP. The current movement in the current build does not convey this feeling. This is an XMP mod for 2k4, but it needs that movement in order to actually be XMP.

Skill has to be more then just aim.