Pariah MP Demo FRIDAY!!

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Renegade Retard

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Dec 18, 2002
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jb said:
isn't it out in PC-Gamers or a simular mag already?

Bah like I got time to play it anyways much less read a mag... Looking forward to it!!

The XBox version of the demo came on the demo disk with this month's issue of OXM.
 

MuLuNGuS

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Apr 14, 2005
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@Bazzi

wie kommst du darauf??
nicht mitbekommen das U2 von Legend Etertainnment entwickelt wurde?(die mittlerweile dichtgemacht wurden)
alleine der vergleich zu U2 hinkt doch.

just my 2 euros
 
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mackey

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Wow I like that zoom effect, thermal scope maybe I guess, pretty cool.

Still more and more I see the game, it could be a mod for UT2004 eh. Not bashing it, cause it does look like alot of fun :)

edit: Just my two pennies
 

JaFO

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Nov 5, 2000
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Bazzi said:
dont expect anything better than unreal 2 (sorry to destroy the hype)
That's great ... :D
'cause I really loved Unreal 2 :lol:
 

Anuban

Your reward is that you are still alive
Apr 4, 2005
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I don't understand the comparisons to Unreal2 I have seen. This game is very very different from that game. Besides support for bump mapping and a different movement system and richer storyline (well so they say anyway ;) ) there are vehicles you can use in the sp campaign and this game has bot support out the box with the DM and CTF gametypes (yes these are old but they are still the best pure fun gametypes around that everyone can instantly enjoy and play without too much frustration ... good for getting better so you can play more advanced gametypes .. and just plain fun for the SP who doesn't play online).

Plus the weapon system is VERY VERY different (upgradeable). And the physics engine it uses is the Havok physics engine ... the best around that is pure software. So from my vantage point this is a very different game and one that should be much better than U2 ... which was too short but still fun. But the one thing I am curious about is if there are any 'cut scenes' that use advanced graphics (CGI) or like U2 which just used the U2 engine for it's 'cut scenes'. If someone knows the answer to that I would be interested in knowing. :)

Also my understanding is that the engine used is the UT2003/UC1 engine that has been extensively modified. Is this the same as U2 2.5 or is 2.5 the engine that is being used for UC2 (or is that 2.5x) ... all these versions of the U2 engine around can get confusing. Thanks. :)

From a review site (ign.com):

"Faces are quite detailed and pretty expressive, and the voice acting consistently above-par. The sound in general is great, particularly the music, which mostly consists of tense orchestral pieces. You can tell that Pariah is supposed to have a movie-like appeal, with a dramatic setup leading into a sequence of reasonable situations with clear goals. And the presentation is a heck of a lot better than Unreal II, for those of you who are worried about that."
 
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Sir_Brizz

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Feb 3, 2000
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Anuban said:
I don't understand the comparisons to Unreal2 I have seen. This game is very very different from that game. Besides support for bump mapping and a different movement system and richer storyline (well so they say anyway ;) ) there are vehicles you can use in the sp campaign and this game has bot support out the box with the DM and CTF gametypes (yes these are old but they are still the best pure fun gametypes around that everyone can instantly enjoy and play without too much frustration ... good for getting better so you can play more advanced gametypes .. and just plain fun for the SP who doesn't play online).

Plus the weapon system is VERY VERY different (upgradeable). And the physics engine it uses is the Havok physics engine ... the best around that is pure software. So from my vantage point this is a very different game and one that should be much better than U2 ... which was too short but still fun. But the one thing I am curious about is if there are any 'cut scenes' that use advanced graphics (CGI) or like U2 which just used the U2 engine for it's 'cut scenes'. If someone knows the answer to that I would be interested in knowing. :)

Also my understanding is that the engine used is the UT2003/UC1 engine that has been extensively modified. Is this the same as U2 2.5 or is 2.5 the engine that is being used for UC2 (or is that 2.5x) ... all these versions of the U2 engine around can get confusing. Thanks. :)

From a review site (ign.com):

"Faces are quite detailed and pretty expressive, and the voice acting consistently above-par. The sound in general is great, particularly the music, which mostly consists of tense orchestral pieces. You can tell that Pariah is supposed to have a movie-like appeal, with a dramatic setup leading into a sequence of reasonable situations with clear goals. And the presentation is a heck of a lot better than Unreal II, for those of you who are worried about that."
Very good points. I am VERY excited for Pariah, I think it will be an awesome game.

U1 - UE1
UT - UE1
UT2003 - UE2
UT2004 - UE2.5
UC - UE2
UC2 - UE2X
Pariah - UE2.5 (free upgrade to UE2 licensees)
 

Kantham

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That is the confusing part , they call the first engine ''UE1'' , but when you open UED with Ut 99 , it say UED 2.0


So they use the same systematic as Unreal 2004? The driving style look comfortable as halo. Any bot support you think?
 
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Renegade Retard

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Sir_Brizz said:
Very good points. I am VERY excited for Pariah, I think it will be an awesome game.

U1 - UE1
UT - UE1
UT2003 - UE2
UT2004 - UE2.5
UC - UE2
UC2 - UE2X
Pariah - UE2.5 (free upgrade to UE2 licensees)

Brizz, if you play tomorrow night at all, don't alias. ;)
 
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Kantham

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Sep 17, 2004
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I don't know for you all , but i just finished to watch 21 vids of pariah on IGN.com

The game is well done , the Blue grenade thingy is made for healthing , i first thought it was a grenade.
 
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Anuban

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After some extensive searching I found this:

quote:
VE3D - What version of the Unreal engine will Pariah be using?

James Schmalz -It's using a highly modified version of the Unreal Championship engine and we are integrating many of the good things from the UT2004 engine. Beyond that we have added some incredible optimizations, the Havok physics engine, great bump mapping that you can see in the weapon in one shot, new fast decal system, and tons of other things.

Edited: The real comparisons I have seen are with Halo .. but then many Reviewers and even Schmalz himself says that they may seem the same but the story is so different that the way you approach the game and the tactics you'll employ to achieve victory make it very different in the end. :)
 
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Kantham

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Mozi said:
BtW will there be Pariah Frag BU thingy over the weekend???

Hey , not a bad idea , we could ask Renegade Retard for that , he is good to organize such things.