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Pain ß1!

Discussion in 'Concept Discussion Board' started by Smoke39, Jul 10, 2001.

  1. someguy_99

    someguy_99 New Member

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    K I have to correct a few things. I meant 1.25 you made it relaod automaticaly, and that probably brought up the bug where they stopped shooting. Get it now? My guess is that they stop shooting because they have to reload, but have no more ammo left.
     
  2. Smoke39

    Smoke39 whatever

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    If they have no ammo left they should change weapons like any other gun.
     
  3. someguy_99

    someguy_99 New Member

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    Forget I said anything, except that there is a bug.
     
  4. Psycho_Leech

    Psycho_Leech Hug meh

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    BAD LAG!!

    The lag is so bad!
    Somehow stop it! Please!
    Could you make the bots refrain from using the lagging guns so much? Could they spawn less objects each doing more damage?
    This mod is unplayable with the lag, I'll just have to load them all up in WORM instead, well, not the flamer or poision thing.
     
  5. Smoke39

    Smoke39 whatever

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    The A4PL shouldn't lag... The flamethrower most certainly does though. IIf I ever re-restart working on Pain, I have an idea of how I could reduce the lag of the napalm grenade, but I'm not sure about primary.
     
  6. Smoke39

    Smoke39 whatever

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    Anyone have any idea why this gun looks like this in UEd (apparently nothing in-game)?
     
  7. Psycho_Leech

    Psycho_Leech Hug meh

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    Nope

    I don't even know how to skin a weapon properly, let alone model a weapon.
     
  8. Smoke39

    Smoke39 whatever

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    I got it to work in-game (I just had to put the mesh name without the package name), but the left hand still looks wrong. Stupid thingy.
     

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