Squish di fish!
When that happens, punch the forum in da stomach several times in quick succession until it throws it back up.
A4PL: Did you not read the readme!? That's how it's supposed to work! It simply loads a grenade. Then you have to fire it, and it loads up a dart again. I think I'll use Dragonflymatthew's idea of making it display what type of projectile is loaded.
EDIT: It now always says "Loaded: type of projectile loaded" near the bottom of the screen.
Nitroglycerine SG: Do you mean I should find a different mesh for the gun, or just reskin everything (which I was planning to do w/ the vial, weapon, and projectile)?
Painful Rifle: Dragonfly just told me about that on ICQ. I'm about to fix it right now.
EDIT: Okay, you don't fall slow now (it only adjusts your velocity on the Z axis if you're going up), but it still doesn't check to see if you running or anything, so if someone hits you with the impact hammer and you've been shot in the leg, you won't fly as far.
Painful Shotgun: It might be a bit too powerful. Maybe I'll lower the # of pellets to make it less effetive at longer ranges.
Sparker: Neuroflare told me that too. I still don't know what I'm gonna do, though...
EDIT: What if it shot just like primary, only the sparks wouldn't fade out when they hit the ground? Instead, they'd pile up on top of each other, making a big pile of sparks that would kill anyone who ran into them (They'd fade out when someone touched them).