ScorpioProX said:
raptors are too slow IMO...harby is almost just as fast...
Harby is faster than it was in u2, but still you can have a decent chance of hitting it a couple times.
and wont blow up when you look at it...takes a bit more skill to drive that’s all...
Raptors aren't that weak. They actually can be driven without many problem on wide open maps. But again, a raptor is usually placed on a map where it can be driven without many problems. People are learning how to maneuver through the terrain with minimal damage.
if you cant hit raptors while they are driving try harder...and why are you walking after raptors anywayz?? Get a jug and shoot it...tactics...try being at the right place at the right time...
Have you tried hitting a speeding raptor with a jug? Good luck. I'm pretty sure it's near impossible. The boosted raptor may actually be just SLIGHT slower than the projectile. Right place at the right time? Laugh that thought.
even a arty in a raptor have too get out at one point...and how and were did he get in in the first place?
Yes, this is true. They do have to get in and they do have to get out. Whee, let's have a game where we camp most of the raptors and hang out at the enemy bases. Screw everything else!!! Hurrah. Sounds like fun to me. The raptors are so fast, that even if you hurt them until the point of smoke as a trap...with a good driver, they still get away without you having a chance to hit it.
Maybe you had too shoot him before he drove off or at least if that was too hard, shot his raptor so he had too walk...but what do I know...
I got a solution. How about making the raptor slower? I personally don't enjoy playing a game where the vehicles are that unbalanced. The point is having player vs player frag wars, not player vs vehicle. A game that relies on the vehicles in such a way becomes quite boring quite quickly.
There's little skill outside of manuevering and hitting your shift key at the right time to get arts this game. Oh yeah, getting out of the raptor, running through a node, maybe hacking a door or two, and being able to get back in. (I think that's the full list of skills).
Basically, game dynamic has switched over more towards vehicles. Raptor was a powerful asset in the game in u2, now it's even more. The difference between the two for the most part is the speed of the raptor. It should be slow enough that a speeding raptor at point a of the tech, can still be hit by an emp at point B (that has a relatively average arc).
Btw, I don't know what you know.