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NVIDIA Forced Ambient Occlusion?

Discussion in 'Unreal Tournament 3' started by Ignotium, May 13, 2009.

  1. Wormbo

    Wormbo Administrator Staff Member

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    I fail to see the great improvement over existing stuff. I mean, if that HL2 pic was an UnrealEd screenshot, I'd get it messed up with a before/after comparison of a lighting rebuild.
     
  2. Harmerty

    Harmerty New Member

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    yeah it adds two lines around your atari character with the words upgrade your sh*t... written on their forehead!! :rolleyes:
     
  3. 213

    213 New Member

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    Between that and the need for Vista/Win7.. eh I'll pass. I'll let 'em beta test it on you guys for another 6 months or so first. :D

    Vista I'll get on my next system this holiday season, by then they should have some more of the bad bugs worked out. but as for nvidia and their "awesome new driver features! It makes poptarts we swear!", well we all know how those turn out.
     
  4. Forgetful

    Forgetful Here is party?

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    It's a cool idea, but you can just bake ambient occlusion into any texture right from the 3D program. I mean yes it would be slightly more accurate, but I think the power needed to do it isn't worth the trade off.

    Having said that though, I'm sure it will get to a point where it doesn't hit your cpu that hard and it will be worth implementing. I think that's a few years off though.
     
  5. Sijik

    Sijik Snagged an item.

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    My Nvidia control panel just tells me: "Not supported for this application"

    So, it works on 8 series cards, but not 9?

    Scratch:^
    installed the drivers again and now the option is there. Hooray.
    However, there's no visible difference in-game as far as I can tell...
     
    Last edited: May 17, 2009
  6. doogle

    doogle New Member

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    As far as I can see it wont work on XP yet :(
     
  7. Hideinlight

    Hideinlight Member

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    Either I'm seeing things or there's some abient occlusion going on in the main menu's backround.
     
  8. Ignotium

    Ignotium Que hora es?

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    You could take some tiledshots so that we judge with our own eyes :p
     
  9. Sijik

    Sijik Snagged an item.

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    Indeed. Soon...

    AO on:
    [screenshot]http://i27.photobucket.com/albums/c155/ShadowDancer88/AOon.jpg[/screenshot]

    AO off:
    [screenshot]http://i27.photobucket.com/albums/c155/ShadowDancer88/noAO.jpg[/screenshot]
     
    Last edited: May 17, 2009
  10. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    I see no difference at all. :/
     
  11. keaukrine

    keaukrine New Member

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    I also can't see any additional shadows with AO on.
    Also, does this work on Vista/7 only? I have XP and there's no such option in drivers. :/
     
  12. Ignotium

    Ignotium Que hora es?

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    Images down or what?

    thx though Sijik

    'dit.
    Nvm that, Chrome just being Chrome
     
    Last edited: May 18, 2009
  13. SkaarjMaster

    SkaarjMaster enemy of time

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    This is a Windows7/Vista feature only. I've also heard there may be a bug in some of the latest 19x.xx Nvidia drivers with Win7 64-bit and UT3 where it just won't work. Just thought I'd update the thread as I was reading about it today.:)
     
  14. TossMonkey

    TossMonkey brown bread?

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    It kinda makes it look like UT1's baked lighting, I'm assuming that this is real-time though (and also applies to none-static objects like player characters and npc's). It's subtle and can look nice but I don't like the way it darkens some of the corners in the HL2 pictures, something about it isn't natural in a more lowpoly environment.
     

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