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cyb

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Dec 15, 2003
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exactly. same goes for hiding vehicles of the enemy if you don't want him to use them.
 

W0RF

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Apr 19, 2002
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Also, a favorite strategy of Sirocco was always to make a run on the arti, hop in the enemy's raptor, and take off. My team often seemed oblivious to this fact, or to the idea of maybe taking the raptor out to go look for an artifact or something, so sometimes to thwart them I would actually just go straight for the raptor and drive it off a ways so they couldn't take it, and had to try and escape on foot.

I don't look forward to the day when I'm thronewatching and someone takes an arti and a raptor respawns just in time for him to drive away as I shout "CURSE YOU!"
 
Jan 13, 2005
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ok... i play xmp because i like the weapons and movement way better than onlsaught, but utxmp could take a few things from onlaught that would improve the game experiance. first on the respawning vehicles point, wouldnt it be great if the enemy vehicles were locked as in onlsaught? makes sense that the enemy shouldnt be able to hop in ur raptor and take off without first having to hack it or something. an enemy should not be able to hop in the tank at ur own base and spawn kill you with it, but if able, people have and will continue to do such horible things ;) second, ece vehilces like the cicada do not upset the xmp game very much as it is easy to take them out, maby a modification to them such as the driver not being able to shoot would even up the score with the normal xmp vehicles. hacking turrets would be a great idea, and if u think it would upset the game too much how bout being able to insatnly disconect a turret from behind by yanking out the wires or something, just an idea. i think if theese ideas were implemented it would vastly improve the xmp gameplay by making it harder to get out of bases with the arti and making poeple think twice about where they put their turrets. then again i am a noob so i could be wrong. long live utxmp
 

T-Shinzon

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Sep 28, 2004
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Borking the turrets? Why not just blow them up instead of "yanking the wires?" The turrets only need to be changed somewhat in damage and accuracy and sound. Hackable turrets? Better to fix other issues.

If you think ONS vehicles are fun, then play ONS! There are plenty there! :p
 

Towanda

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Aug 9, 2000
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:lol: @ Gecko, sometimes life throws you a nasty surprise ;)

As for the rest i would prefer if bugs fixed before gameplay is changed but i cant for the world understand why vehicles should be reset if the are abandoned :confused:

/me grumbles something about sniperzoombug
rant.gif
 
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ctp.Dragi

utxmp.de
Jun 23, 2004
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Some official statements and infos will be really good, but why they don't post it? The german community was one of the greatest communities in the XMP world, but now... :(
 

shoptroll

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Jan 21, 2004
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I can see why they may want to have vehicles reset.

Quite honestly, it's not a very fair tactic. I mean granted, both teams can do it on the other, but I think its somewhat of an exploit that the community has "promoted" to fair play.

I would seriously liken it to the Reaver Drops of Starcraft. Is it a viable tactic? Yes. Is it a dirty tactic? Most would probably agree. Was it the original intent of the designers? Could've been. But its a quickly and often abused tactic.

The only issue I can see with the solution they're proposing is that if you park a vehicle outside an enemy base, you run the risk of it disappearing on you when you come back with an artifact, unless the enemy hijacks it before hand.

I'm quite sure that if people still want to continue using this tactic, you would just have to pick someone to constantly joyride or go "parking" with the vehicle.

Finally, by having the vehicles reset after a period of time, this will mean that late game, if you're respawning back in your base on defense, you have some chance of having a vehicle in your base most of the time.

I say let's wait and see how this impacts the game when the next patch comes out. This isn't the first "major" change FMI has made. (I'm not totally sold on how the Jugg's newfound minigun is "better"). The mod is still BETA everyone. It's called BETA cause its still in a state of FLUX.
 
Jan 13, 2005
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vehicles should respawn but only after a few min... at least enough time to get an arti and get back... some noob will always leave a vehicle almost destroyd and not blow it up, or an enemy will steal ur vehicle only to jump it to some hidden place in the map and leave it there, good tactic but not as much fun. as of now you have to remember to blow up ur own vehilce if damaged badly just so it will respawn at the base. i think that is the reason why i like maps with alot of vehicles... it sucks hearing "artifacts critical" and not having a ride
 

Fleury14

Lei STILL sux. It's true.
Jan 6, 2003
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After thinking about it, I don't think its going to make a huge impact on most maps. People are going to realize that the vehicles will much more likely be at their own base now, and will spawn at their own base more often. It may lead to a bit more vehicle hogging (aka phalanxing), but it's not a huge change.

The only problem I see with this is that mappers will have to be careful now not to overload a map with too many vehicles, otherwise defense may be a bit too easy. Valley is a good example of this (and to a lesser extent CrashFlight); with all the vehicles in each base, theres almost always going to be something to hop into once a player grabs an arti. The map would turn into a vehicle relay race.
 

dutch_gecko

Think Pink
Jun 16, 2004
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If they are empty, yes, but only if they are directly in your radar's view (things like arti nodes stay at the edge to show you which direction you should go in). So hiding it well can make it very difficult to find.
 

cyb

New Member
Dec 15, 2003
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The Jackal-XMP said:
so.....don't lose your vehicle then? I currently have no problems. not that many people do it, if someone hides it, it's usually found (atleast in the games i have ever been in)
right, so there is actually no point in resetting a vehicle.