Well, if your serious about this ... then keep it in U2
Specialist
Primary: Drakk Laser (Unreal2)
Secondary: Dispersion Pistol (Unreal2) , but modified to take ammo.
Grenades: Target Painter/ECM Grenades
Deployable(s): Taika (Unreal2), FoF Jammer
Stations: None
Health: 100
Shields: 200
Speed: Tech
Manuverability: Tech
Hack ability: Non-Tech
The unreal2 weapons would have to be changed for balance like all the Unreal2 weapons were for XMP. In case you all forgot what the Unreal2 weapons are:
Drakk Laser
This is an excellent weapon and will become part of your regular rotation once
you've got it. Primary fire acts like a railgun, firing an accurate orange
burst at whoever you're pointing at. This works very well on Skaarj, especially
the unarmoured or lightly armoured ones. The secondary fire shoots a short beam
of controlled Laser which is a bit like the flamethrower only twice as
powerful. This is a great way of killing practically anything, though it does
eat up ammo like nothing else and only has a short to medium range.
Taika
These are strange balls you pick up on Na Koja Abad. For those of you who play
scrolling shooters these are a little bit like options. Primary fire shoots a
ball which then floats around firing at the person you attached it to. It
doesn't do much damage, but it is extremely annoying and the enemies will try
to shoot it out of the air, which gives you a chance to switch weapons and
shoot them in the head. Secondary fire makes the balls hover around you and
shoot the incoming fire. This is great if people are trying to shoot you with
rockets, as they move quite slowly and balls are very quick. Use them sparingly
though, as you don't get many.
The new weapons I added were:
Target Painter Grenades
These grenades mark enemy targets that get caught in its radius with a yellow arrow above their heads for the duration of the effect. These arrows can be seen through terrain and walls by the HUD every player wears.
ECM Grenades
These grenades blind turrets from targets inside its blast radius for a short amount of time.
Friend or Foe Jammer
When deployed, this jammer causes turrets in its radius to treat everyone in the turrets line of sight as an enemy player.