Although I thoroughly enjoyed thousands of hours of playing UT2, I suppose I am biased against the movement system because I am not good at these games. My hand-to-eye coordination is lousy, and I felt the movement styles of UT and UT3 were better suited for me. The movement in UT2 was most difficult to learn to a reasonable degree of player capability for folks like me or for those who didn't have the time to get good at it but still wanted to have fun fragging online. While I could hold my own against the higher level bots, I had a strained experience online in most matches against seasoned opponents.
And then you had the guys who created maps, and those servers running them, where you had to use these more advanced skills to get to many pickups, which automatically left many players with a clear disadvantage. It is one thing to traverse a choke point to get to a health or weapons pickup, but making these items inaccessible to players who have not perfected the ability to use all the available controls is just not a game that will be very successful. You don't have to noobify the game, but making the controls system fairly simply to learn doesn't need to equate to easy to master.
I hope what I am saying makes sense.
And then you had the guys who created maps, and those servers running them, where you had to use these more advanced skills to get to many pickups, which automatically left many players with a clear disadvantage. It is one thing to traverse a choke point to get to a health or weapons pickup, but making these items inaccessible to players who have not perfected the ability to use all the available controls is just not a game that will be very successful. You don't have to noobify the game, but making the controls system fairly simply to learn doesn't need to equate to easy to master.
I hope what I am saying makes sense.